Pulled from other replies/threads I've made and posting ONE MORE TIME since we seem to have gotten your attention at least now. Please read and consider before the weekly update as I've found it echoes what many players are thinking of how Iron Banner has been handled.
Many ppl, myself included, are enjoying Destiny as much as possible. Before, when someone was complaining about this or that, I was quick to jump to Bungie's defense, due to the fact that I believed that many of the problems and complaints that Destiny got was due to mass over-hyping and bloated expectations, when in reality a lot of the things ppl expected were not realistic and the game was still young.
This perspective in mind, I tried my best to play off the lackluster events that Bungie has been having- Combined Arms (which is basically just Bastion and First Light played over and over again), Queen's Wrath (Story Missions with different modifiers and bounties with different objectives) and focus instead on the things that they were doing right- adding new games modes like Salvage (which I actually enjoy a lot) and end game like Vault of Glass, which at least poses some form of challenge and endgame to players and is its own unique piece of content unto itself (not some rehashed version of something we'd already been playing).
Now, granted that Iron Banner had a chance to hit the nail on the head and offer both a newer type of game mode, as well as offer a type of "end game" for pvpers, I, like many others was pretty excited about it. Its not so much the fact that the changes aren't exactly what we expected them to be, or that people are mad because they suck at pvp and wanted to lean on their higher levels/equipment to make up for their lack of skill.
No.
Its that Bungie advertised one thing, and then gave us another. Not only that, but what they gave us is hardly any different from something we already had, and can even be argued to be worse.
How can it be seen as worse? Its pretty much just regular crucible BUT you are limited to playing ONLY CONTROL and ONLY the winning team can earn rep for the event. I like pvp as much as anyone, and I really don't mind the fact that only the winners are awarded... but looking beyond the surface of this game mode they should have realized that playing the same thing over and over again can get pretty stale, especially if its not the "new game mode" it was advertised to be. They also should have realized the amount of rage quit that would occur once people learned that only winners were awarded event rep and taken counter measures against it- either punishing quitters via a cooldown per quitting on purpose, a loss of rep or whatever. Or they could've even taken it the other way and just granted losers a much lower amount of event rep so they'd at least stick around. As it is, you rarely even see fully played or competitive iron banner matches, because people leave once they see that they are losing by a certain amount.
Ignoring the shattered expectations that people had that their gear would make more of a difference- or at least a more noticeable one- the mode itself is lazily made and lackluster. Would it have been so hard to make it the pvp equivalent of the strike playlist and just assign a random game type per match as opposed to having it being control over, and over, and over, and over again?
Why isn't the gear difference more noticeable? Wasn't that the whole schtick about Iron Banner? That was what got people excited. Sure, some because they'd get to roflstomp the unsuspecting noobs that dared to enter the mode despite it being what it was, but many others because it gave them a chance to see how much all their work and gear progression mattered.
It was the pvp equivalent of Vault of Glass and endgame is how I saw it. You didn't just go in there with sub par gear and guns blazing and expect to beat it. You worked to make sure you had the best possible equipment possible, and then combined that along with your own personal skill to beat it. You needed both together to triumph.
Thats exactly how I thought Iron Banner would be. A place for people who could take the equipment they'd worked so hard on and combine all of the skill and experience they'd grinded out in the various crucible modes and combine the two together to take Destiny PvP to a whole new level. It would be the ultimate mode and form of end-game pvp for those who loved the pvp aspect of the game more than the pve aspect, and who wanted to test themselves against players of higher calibur.It would give people who weren't as interested in doing Vault of Glass a reason to still go through gear progression and something to work towards. It'd give a whole new dimension to Destiny and possibly even make up for the lack of some key components that most other fps games have (leaderboards, ranking system, private matches etc). Hell it'd be something fun and new to do if anything and that can go a long way.
But alas... its none of those things. At its best, its simply "Control" awarding a new form of rep to buy things that weren't previously in game. At its worse well.. its simply control, with one team sitting there waiting for the time to run out because everyone has quit or players just not really touching the game mode at all because I mean.. playing the same thing over and over again no matter how much you like the game does get tired after awhile.
I really want to love Destiny. I try my hardest to and give it credit when I can. But some of the decisions here.. they just seem to lack any foresight and come off as lazy. Why even create "new modes" and advertise a difference when in reality its really just something we already had branded with a new name? Either Bungie must think players are stupid and that we won't notice that its the same thing or... they're just too lazy to actually put in work on newer content and do the minimum amount of work neccessary to claim that its "new".
Either way.. its not a good look. Its utterly disappointing how stale and boring Iron Banner is.. especially given all its potential and what it could've been...
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