I have a complaint about the bounties connected with special events. Many players enjoy the Crucible; some do not. I am among them. I have played various Crucible games with friends to help them complete exotic bounties (mostly skirmish) but I do not enjoy doing them. Each person can enjoy Destiny the way they wish, and I am happy the game appeals to many. What I do not like is the bias in pvp-related bounties. The Iron Banner is a pvp event, and all bounties correlate to doing pvp. Why didn't the Queen's Wrath have pve-only bounties? Having one special event exclusively for each is more balanced for all player preferences. Now, the players who play both benefited from both events equally, but those who do not pvp lost 2-3 bounties a day from the last event and all the bounties now.
Now, before people start making remarks about the guaranteed legendary rewards for completing Queen's Wrath missions (which were patched to give no ascendant materials), we don't know how often the legendary Iron Banner-specific rewards will drop. Queen's Wrath was good for a few static drops, but only if you wanted to use them and didn't already have a legendary sniper/helmet/cloak. A good portion of the gamer population already had those. [u]Iron Banner legendary gear, [/u]however, can be [u]bought from the merchant[/u] and most likely broken down for ascendant materials.
I'm simply putting this info out there to prove a point. I just want bounties for Queen's Wrath missions to be solely PVE, so those who do not Crucible aren't left behind in terms of exp / rep gains a week during the next wave.
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Edited by ChikinNoodleSoup: 10/7/2014 4:57:51 PMI agree. If Iron Banner is solely PvP, why can't PvE players get an event thats wholely PvE?