You obviously don't know much about coding. A 6.9Mb data file can contain a lot of functionality etc.
Now to other points, DLC on the disk we bought. Well that's not new is it? That's been happening for a few years now, but it's not necessarily the whole DLC. When designing any game or program, you're not just designing version 1 you're also putting together future features, game play and story etc. For Destiny, DLC and Destiny 2 and 3 falls in to that category.
- Is any art work need for the DLC done? I'd say yes and that's on the disk.
- As for the mission place holders, do they know what missions there will be? Of course, that was part of the design phase, so they would be on disk.
- Any voice work for story, sure that would probably be on disk as well.
Because of the design phase of programming, it enables developers to put much of the content needed for DLC on the disk. Surely it's much better to download the final nuts and bolts of the DLC than something like a 200mb file of stuff that was ready.
As a software developer I'm constantly writing new features that are in the release build of the product, but not accessible until other things are finished. It much easier and logical to put what you can in the major release and then do the minor releases after than it is to do a multitude of major releases.
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