[quote][b]A Bold New World
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Embark on an epic action adventure with rich cinematic storytelling where you unravel the mysteries of our universe and reclaim what we lost at the fall of our Golden Age.
[b]More Ways To Play
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The next evolution of the first-person action genre that provides an unprecedented combination of storytelling, cooperative, competitive, and public gameplay, and personal activities that are all seamlessly woven into an expansive, persistent online world. Venture out alone or join up with friends. The choice is yours.
[b]Create Your Legend
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Personalize and upgrade every aspect of how you look and fight with a nearly limitless combination of armor, weapons, and visual customizations. Take your upgraded character into every mode, including campaign, cooperative, social, public, and competitive multiplayer.[/quote]
This is what Bungie had promised us. I've put my fair share of hours into Destiny, achieving a level 23 Warlock, but never have I experienced this "[i]epic action adventure with rich cinematic storytelling where you unravel the mysteries of our universe[/i]". There are about 5 story missions on each of the measly 4 worlds you can explore that deliver little to no story in very similar scenarios. (Bring Ghost to point A. Scan stuff while fighting waves of enemies. Go to point B. Fight a boss.)
I understand that videogames are no easy things to just mix up and throw out there to people. Nor do I think Destiny is a god awful game. The gameplay is solid and it can be fun to just run around killing things with friends. The issue I'm having is that Bungie went out and had advertised the game as something it wasn't. They were vague about what would be offered in Destiny's final product, and promised "[i]The next evolution of the first-person action genre that provides an unprecedented combination of storytelling, cooperative, competitive, and public gameplay, and personal activities that are all seamlessly woven into an expansive, persistent online world.[/i]" Which, frankly, I just don't see it. The "seamless" part of the game is just the fact that you're pointless, aesthetic spaceship is your loading screen to the different parts of the game.
They had also promised 5 - 10 years of this game being around. Another thing I don't see happening. Getting to level 20 took a week, and getting to 30 is just a whole lot of doing the same missions/strikes over and over. If their idea of prolonging this game's lifespan is bringing up the level cap every expansion and offering a handful of more missions/strikes that take place in the same locations, then I'll be pretty disappointed. Not to sound ungrateful, but we've all spent money to play a game that makes us replay lackluster levels over and over. To trot over the same land over and over. The missions aren't even fun anymore because it feels like a chore now. In previous Bungie titles I would replay the story missions over and over just because I liked it, and it was fun. Because they story missions were diverse and exciting with cool grandiose cutscenes. It seems they're holding back in Destiny for god knows what.
I feel this could be fixed by offering more story missions for free in updates perhaps? Rather than the updates adding more repetitious bounties that make us re-run strikes over and over. Then have the expansions contain new places to explore? That would make it more like an MMO in a sense. Again, I understand making games isn't easy. I don't even know where to start with making a game as gorgeous as Destiny, but I just need a little more content. I'm sure others would agree.
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