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Edited by LeopardDawg: 10/6/2014 5:57:07 PM
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Also should think about inflation of the item economy. Right now, exotics, legendaries, etc all have a sink that take them out of the game (disassemble). Each individual has to work extra hard and spend more time to attain new stuff as they find their old stuff is less useful. What this does is prolong the usefulness of the items that Bungie has already created. If trading is implemented, these items won't be taken out of play, and it will be much faster/easier for players to get the items. As people unlock them, more get added to the game. Since They can then be freely traded, people won't be taking them out of the game by destroying them. If they aren't taken out of the game, they become ubiquitous. Then people aren't going to have anything left to work for. Bungie will then have to invest resources into creating new items all the time at a much faster rate as the current armament explodes in number and people get bored with the current offerings. In short, do you want Bungie spending more resources on creating lots of different gear ( to keep up with demand as attaining such gear become far easier) or more resources on polishing game mechanics, adding more things to do, new worlds, etc.? Not saying that's a bad approach, just a question to consider.
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  • Too bad there IS NO IN GAME ECONOMY! There is no broker or auction house, thus the game has no economy.

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  • Edited by LeopardDawg: 10/6/2014 6:26:51 PM
    There doesn't have to be an auction house to have an economy. Once trading is enacted, the game will still be subject to the laws of economics. This can be seen by looking at Diablo 2 and even 3 without the auction house anymore. Inflation in the number of items will lead to a decrease in perceived value of those items, this is a basic principle of supply and demand. People won't have to work as hard, to get items, which means they will get them faster. People will then get bored with what items are available as they will obtain them at a faster rate. More supply of items (from not breaking them down) will lead to a lower demand for the current offerings. Requiring new items to keep people interested in the game. Bungie will then have to make more items faster than if they didn't have trading, which means that they would spend more time on making up and developing items, and less time on other aspects of the game. Again, I'm not saying it's necessarily bad, just a matter of what you want more. More loot, or more activities to do with the loot. Only a limited number of resources Bungie has to put toward development.

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  • Currently there is no trading though, so there is still no player to player in game economy. And the vendors don't suffer from supply/demand or inflation.

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  • Exactly. At this current moment, there really isn't an economy. My point is that if trading was implemented, we would have these potential issues. So that's why we should question whether we really would want trading in the game or not. As it is now, we don't have these issues.

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