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10/6/2014 4:30:36 PM
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The way I see it... Rush the lvl 24 strikes kill boss get legendary gear... Only kill adds for ammo. If you spend a hour fighting level 15s I will leave you in the dust. More vanguard marks, better gear, and less time spent killing every drake hiding around every corner. I got 2 legendary and 1 exotic from 4 strikes this week...I finished the VoG before you finish killing adds there's a problem. If you want to mine goto cosmodrome for 6 hours...rush and win. Cry because you can't rush.
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  • Edited by Twohothardware: 10/6/2014 4:36:52 PM
    Again, I played Strikes all day the last three days and got nothing from the end game rolls outside of a few extra blue Engrams. Meanwhile I got two Legendary Engram drops and a lot more blues from either the Mobs along the way or being sure to kill a ton of the bads at the Boss. One of those blues turned into a Legendary weapon and a lot of the others Motes of Light or Strange Coins. It takes an extra 5-6 minutes to mop up all the mobs, not an hour.

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  • Edited by Lannik: 10/6/2014 5:02:47 PM
    [quote]Again, I played Strikes all day the last three days and [b][RNG HAPPENED][/b]. Meanwhile [b][MORE RNG HAPPENED][/b] from either the Mobs along the way or being sure to kill a ton of the bads at the Boss. One of those blues turned into [b][INSERT RNG HERE][/b] and a lot of the others [b][INSERT MORE RNG][/b].[/quote] Point is, nothing in your anecdote provides solid evidence supporting your claim that killing mobs gives better/more frequent engrams than end of mission roles. All you're saying is, you happened to get lucky with kills, and unlucky with rolls. I for example, could tell you that I've gotten 4 legendaries from rolls and none from drops post-patch. This narrative is "evidence" to the exact opposite of your claims, but I'm not foolish enough to believe my personal limited data set is in any way representative of the larger game mechanics at play.

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