originally posted in:Team Potato
Fist of havoc spoils never be used directly on the bosses, you'll die every time.
It's power is in controlling the adds. Having 1 person with you who's super is dabbed for aping the forest pay off a wave of adds is awesome. Type tan will never get overwhelmed.
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Did you just pick random words to put together and call them sentences?
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Just a little tip.. Most bosses have a melee attack, thats true, but you can actually avoid it & after that go into melee fighting. You jump into the melee range of the boss, let it hit you at max. range(wont kill you if you time it right, you get a feeling for it), after that the melee has a cooldown, so you can use your Super without being scared.
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I'd rather use my super for add control as a striker. It's safer, and can help the team much more in many scenerios. Especially if your guns can pump out as much damage as a super in 2 clips if you aim for criticals.
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Yeah, I agree, but I was talking about something else.
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The titan is built for cqc. Rather than add in a mid range super, I believe the titans should get a significant armor and health buff. The tank class should actually be a tank. Even if this isn't a mmo, it is an rpg. Every rpg needs a character that can be built as an obvious stand out for tanking damage.
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Yeah, that would be great, like a regenerating over-shield as a super?
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The Defender already has that with their melee power. You can set it up for buffs to other powers, or to just regenerate its over shield. I do wish the striker had a choice from its melee to significantly buff any damage done for a period after a melee kill. Or a super almost like sunsinger that makes your health skyrocket, increased damage, and something to do with infinite ammo for your guns for that period. There's a perk similar in mass effect 3 that was great in the mp. Might be pretty op in crucible though
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it I mean like a F-ING tough shield.