I can understand a random loot system in PvE to an extent but I would still advocate a higher drop rate for those who performed better. However, in PvP it makes no sense at all.
Where is the competition if at the end of a match we all have equal chance of getting rewarded? I might as well run around like a headless chicken, running into walls if I can get a legendary engram for getting 0.2kd.
There's not even any bragging rights for doing well as there is currently no PvP ranking, leaderboards or cosmetic rewards for high performing PvPers.
Bungie needs to do two things to help foster competition in PvP. Firstly we need increased chance of getting good gear or materials for the top players for each team and the winning team. Secondly we need PvP ranks and the option to make a static PvP team with friends that can compete against other teams for rating and this rating can transfer into PvP ranks which should be publicly displayable.
Please let me know if you agree or if you have any other suggestions to fix this problem.
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Agreed. I see kids scoring like 600 points in control games and getting the best drops. I mean I understand that you can get some randomly but I get so much stuff I already have or have dismantled 1000 + times. Same with vanguard stuff