originally posted in:Team Potato
To each their own. I personally think Titans are OP enough without a ranged super, but I completely see where you are coming from with ranged supers.
My perspective -
• only class that gets a sticky grenade. Sticking a enemy is a instant kill.
• only class that has infinite 1 hit kill melee abilities
• Lightning fists is one hit kill, even through shields
• Ward of dawn allows for beast combos
- up to 100% bonus damage
- infinite shields by stepping in/out of bubble
- pre-charging fusion rifles and popping out
• Fists of Havoc does have a shockwave ability, extending it's forward effective range
• Lightning grenades are the only grenades that can inflict enough damage to kill a player 5 times over(pulsing)
• Fists of Havoc have the potential to shut down a control node with it's group clearing ability and aftermath pulsing to catch any stragglers.
So Titan is one beast of a class if you use it right. Control is my favorite game mode, because I can hold down B node all by myself. I win almost every control game mode with randoms.
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Titan is only class with sticky grenade ? Wrong sunsinger does as well...
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It does? I thought they just had burn grenades.
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Sure does my brother plays warlock and he goes sunsinger and just lobs sticky grenades all over and insta kills people
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Interesting! Is it also magnetic or does he have to be accurate? Sticking people on Titan is almost too easy. Our grenades seek targets while in air. Meaning all you have to do is throw it slightly near them and dead
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Edited by Destiny X Halo: 10/5/2014 3:22:55 AMPretty much the exact same as ours except its orange instead of purple lol I tend to think the tracking is a bit better on warlock from the few times I've played his character gotten some crazy sticks that were way off
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Fair enough