Since when has this been the cool thing to do? About a week ago is when it started getting annoying... I have to deal with at least one guy running ahead and leaving every single enemy alive and well behind him. They [u]dont[/u] save any time by doing this, they make it more challenging to clear that part of the map, and besides saving what ammo they have (assuming enemies dont drop any for them) i cant find a good reason for doing this.
Id love to see something to prevent people from doing this or at least add "runner" to the player report. Way too many "unhelpful" players without counting these toolbags that run through the map.
Zach Eidman
XB1
[url=http://www.bungie.net/en/Clan/About/340180]Tribe of Judah[/url]
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In my opinion, most of the strikes could use a pass increasing the densities of mobs in most of the areas, both phased and non. About the easiest method I could come up with is an adjustment to the match making design. The addition of a quick run option, that would then match you with other players looking to do what you're interested in at the time. Those wanting to kill, and those wanting to just complete. It also could be helpful to the social aspect of the game if a player could choose/create a simple message on their emblem within the roster screen to help display his/her interests.