Since when has this been the cool thing to do? About a week ago is when it started getting annoying... I have to deal with at least one guy running ahead and leaving every single enemy alive and well behind him. They [u]dont[/u] save any time by doing this, they make it more challenging to clear that part of the map, and besides saving what ammo they have (assuming enemies dont drop any for them) i cant find a good reason for doing this.
Id love to see something to prevent people from doing this or at least add "runner" to the player report. Way too many "unhelpful" players without counting these toolbags that run through the map.
Zach Eidman
XB1
[url=http://www.bungie.net/en/Clan/About/340180]Tribe of Judah[/url]
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i honestly think if your trying to speed through a strike bc you need to, you should do it by yourself. Matchmaking is for matching players to [i]play[/i] a given strike and leaving enemies behind for your teammates is straight up whack no matter which way you look at it. you save no time bc you give enemies more of a chance to scatter so you have to chase them all down not to mention everyone should know bad guys die faster when more than one person shoots at them. maybe you cut off twenty seconds but in the longrun if the whole fireteam isnt skipping parts, it ends up taking longer. every single tiger strike ive played has had one scrub run ahead and its annoying. im saying it now, in two weeks time the players that run ahead will [u]not[/u] be revived by the players actually killing the enemies. i expect runners to not revive the slow and steady; and i foresee much dancing upon the ghosts of the dead guardians. why should i have to skip out on possible engrams because some egohead thinks hes "too good for killing these bad guys" [i]i shouldnt[/i] and i wont. to put it in a nutshell: why play coop if your going to play apathetically toward your fellow teammates? its simply the obligation of the speeders to play strikes by themselves.