Destiny really need to explain their spells more. I have just wasted so Much time getting rank 2 with dark orbit faction or whatever to get strength discipline gear.
The idea of my build was to get as much grenade and energy cooldown so I could spam nades triggering 'embrace the void' and thus triggering energy drain and side perk soul rip. This way I could compensate for having no intellect by getting super charge from mob kills. Unfortunately this does not work. Soul rip isn't triggered even though it is part of energy drain. Where was the explanation that this was the case? Instead we're expected to melee creeps tactically when they're on low enough health to die to one melee hit...
Why is this the case? If I melee the enemy and it triggers my soul rip or lifesteal, why does it have to be the finishing blow ? The warlock isn't even a tank race to go around using melee like that even if you put all perks in raising armour ...
It frustrates me that I committed so much to making this build work and it turns out to be a compete flop. So do I do what every single other warlock is doing? Max intellect so I can spam my supernova ? Honestly.. Where is the diversity?
Having embrace the void trigger soulrip/ surge / life steal... Otherwise they're just terrible perks except for surge because atleast it activates from dealing damage not from getting a last hit... Bit of a rant but it's a fair call... Imagine trying to use melee to last hit things in glass of vault ? You will eat shit and die...
Please change the way these perks work with embrace the void... Otherwise boring game gege
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I may be missing something but it seems that Embrace The Void (ETV) simply isn't working as intended. Otherwise, Voidwalker won't find much use for most of its skill tree on anything besides enemies weak enough for CQC with a glass cannon.