Some things are oke, but some just are going to be added in these "DLC".
Player housing isn't going to happen. Name 1 successful MMO that did this. However, i do wanne walk around my ship. Like SWTOR.
Crafting system all yeah. Really good for to not get bored and a suitable gold sink.
46. is also really nice, but this only should benefit in PVE, since in pvp it might become unfair against people that don't search/find the dead ones.
51. is not going to happen. Wouldn't mind more story thou. 61. only for 1 class. gunslinger that is.
62. would be a awsome idea. but i would prefer a class that goes more into the sword idea. 3 classes isn't that much.
The leveling system is also really nice, but you gotte ask what to put in it? For example you could do something called "strong-handed', you have trained you're hands so much by using a hand cannon, now you can duel wield them, ability to aim is gone however.
64. There is a reason for this rule. To make sure the progression doesn't sky rocket. Almost every mmo as such rule.
"43. Player More involved in story" yes, please. But would take a lot of time and effort. And seeing the patch size, doubt this is going to be happening anytime soon.
Would love to have a raid finder idea. The raid itself is easier to do, but the loot is also less good. Meaning if you wan't good loot, you need to find a clan that does that. I wan't to walk in the city that we protect, and see how things go down there. And of course some action in that city, gangs and stuff like that, you get the idea.
Something more difficult, more stats on the gun. Meaning that you can theory craft you're prefect setup. Now it's a bit dumb folded in my opinion.
And maybe something for this website it self. Better forums. now we only have a couple of section that are dedicated to a large number of categories. Make a sub forum for classes, pve, pvp and story etc.
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[quote]Player housing isn't going to happen. Name 1 successful MMO that did this. However, i do wanne walk around my ship. Like SWTOR. [/quote] I'm fairly certain that the ships aren't large enough for you to be walking around in them. I could be wrong. Also, for your example of one successful MMO that has player housing, WoW either has it or will soon and people love the idea.[quote]64. There is a reason for this rule. To make sure the progression doesn't sky rocket. Almost every mmo as such rule.[/quote]I don't mean a higher ammount of weekly marks, I mean how many you can have at once. And with that could come higher tier gear for more marks.[quote] I wan't to walk in the city that we protect, and see how things go down there. And of course some action in that city, gangs and stuff like that, you get the idea.[/quote]I've also been thinking about the possibility of exploring the Last City! Thanks for reminding me![quote]Something more difficult, more stats on the gun. Meaning that you can theory craft you're prefect setup. Now it's a bit dumb folded in my opinion. [/quote] I agree, more ways to upgrade your weapons would make them much more unique and exciting to level.
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That's the garrison idea from wow. Which really is nice, but what to put in them? I applauded blizzard for this idea, really solid. developers have the power to change time and space in the game, i bet they can make the ships a bit bigger.