I'll be more aware of this tonight to see consistency but latency creeping into the PvP system is making things unpredictable.
* Shot around the corner, guys not there but he died.
* Happens vs versa, ducked behind a wall during firefight died.
* Melee fights. I died but within a moment of my kill screen the opponent also died due to lagged melee to him. This happened routinely, to me or to my opponent.
* Reticule missed shots finding their marks of guardians jumping through the area. Obvious miss on my part but it tagged them.
I'm sure you have better analytics on this but these issues will firestorm over time if the latency/synchronization of hit detection doesn't tighten down 500ms or more.
Edit: first maintenance cycle
* above still exists
From below:
* bullet-sponge are not affected
* teleporting or lagwarping players
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Its the lag compensation thats causing this crap Same major problem with uncharted 3 multiplayer that never got fixed. It was far worse there to the point where laggy foreigners were gods with extra health and killed u insanely fast. Even after they died. Naughty dog never fixed it and yes even the forums were blowing up with the bs that was getting killed around corners, late kills, deaths, traded kills, hit detection, disappearing shots etc... It can & will fudge up pvp here if left alone. No joke, any1 who is a u3 vet can tell u about the constant lag & issues never addressed by ND However latency overall was higher in u3