[quote]A lot of you seem to misunderstand the point that I'm trying to make in this thread so let me clear it up here.
I don't think that Xur should be removed completely. I don't think that items obtained through Xur hold any less value than RING drops. In fact, I think that strange coins are the most valuable currency in the game.
But with Xur being so easy to find (google "where is Xur" and you have his location,) the exotics he sells and the coins you buy them with suddenly lose some value.
Making him harder to track down would do two things:
1) increase the rarity of his goods, and giving guardians a fun activity to do to obtain those goods. (Tracking down Xur.)
2) having him travel in the wild would fit his character more. His presence in the tower is out of place.
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The entire idea surrounding Exotic gear was that we were meant to tell other Guardians stories of how we got that gear.
The RNG system was lame enough, but for the past three weekends Xur has been selling these goodies to every single Guardian.
What is so special about the Suros Regime now? What is so special about the helm of Inmost Light? These are exotics I saw again and again before launch and expected to never see in game.
Three weeks later and everyone has them.
Bungie you are not doing your Exotics justice by letting everyone just purchase them so easily. At least with RNG we didn't see these items every crucible match we played.
The other day I got The Last Word from a legendary engram. I wonder how long before Xur ruins this unique gun's rarity.
I propose that we ban Xur from the tower. Make him spawn on a random planet every weekend, and have his location change hourly. If he MUST be in the game, at least make him hard to track down. ffs...
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What if he only sold exotic engrams?