JavaScript is required to use Bungie.net

#feedback

Edited by Bag: 9/28/2014 1:39:06 AM
198
22
Bag
Bag

Xur is ruining this game.

[quote]A lot of you seem to misunderstand the point that I'm trying to make in this thread so let me clear it up here. I don't think that Xur should be removed completely. I don't think that items obtained through Xur hold any less value than RING drops. In fact, I think that strange coins are the most valuable currency in the game. But with Xur being so easy to find (google "where is Xur" and you have his location,) the exotics he sells and the coins you buy them with suddenly lose some value. Making him harder to track down would do two things: 1) increase the rarity of his goods, and giving guardians a fun activity to do to obtain those goods. (Tracking down Xur.) 2) having him travel in the wild would fit his character more. His presence in the tower is out of place. [/quote] The entire idea surrounding Exotic gear was that we were meant to tell other Guardians stories of how we got that gear. The RNG system was lame enough, but for the past three weekends Xur has been selling these goodies to every single Guardian. What is so special about the Suros Regime now? What is so special about the helm of Inmost Light? These are exotics I saw again and again before launch and expected to never see in game. Three weeks later and everyone has them. Bungie you are not doing your Exotics justice by letting everyone just purchase them so easily. At least with RNG we didn't see these items every crucible match we played. The other day I got The Last Word from a legendary engram. I wonder how long before Xur ruins this unique gun's rarity. I propose that we ban Xur from the tower. Make him spawn on a random planet every weekend, and have his location change hourly. If he MUST be in the game, at least make him hard to track down. ffs...

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

View Entire Topic
  • Some valid points are made here. It's hard to call a weapon or piece of armour 'Exotic' if ANY player can simply purchase one outright through a vendor. Sure Strange Coins and Motes of Light are precious resources, but they could be put to better use within Destiny. Leave the option open of vendor purchasing to 'Legendary' items and below. In my opinion, 'Exotic' items should be pure drops through Vanguard Missions, Crucible Matches and special events such as Queen's Wrath or The Iron Banner. As mentioned, this is only OPINION. I think the discourse around this subject has merit on all sides, but I'm personally for the 'Drop Only' camp. Let's agree to disagree there. To elaborate on my point, I think it would be pretty engaging if Bungie went a step further and created an Exotic item or three per event. How unreal would it be to attain an Exotic item right after dropping a target on her kill order?! Brings a whole new meaning to being a Queen's assassin! Lastly, the drops should be based on a balanced approach between in-game excellence game AND providing an opportunity to all gamers (Casual vs. Hardcore) to attain Exotics. In regard to Xur, sure lets make him a nomad along with creating a levelling system to access his wares. Every other vendor requires levelling to access their Legendary stock so why the heck not for Xur! I would like to see him weaved more into the mythology of Destiny and making him more 'mythical' would be a great way to go about it. To sum up. @ Bungie: Reward players who play Destiny. Reward excellence. All the while, provide accessibility.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

You are not allowed to view this content.
;
preload icon
preload icon
preload icon