EDIT: Some are unclear on exactly what I mean. DLC is fine when you're adding to the game. Even if you plan for it before even releasing the game. New content is just new content. DLC is not fine when you intentionally remove something that was already there in the first place and sell later as an "addition," even though it was already part of the core experience. That's not new content. That's intentionally limiting the player experience to get more money.
Also, tl;dr at the bottom
[u][b]What DLC was, and no longer is, but SHOULD be:[/b][/u]
NEW Content. An Afterthought. Something that the developers came up with after finishing the core game, to be released as downloadable content to ENHANCE the player experience.
[u][b]What DLC is now, but once wasn't, and should NOT be:[/b][/u]
Existing content that is removed, locked, or otherwise restricted from player access. pre-existing content part of the core game that is cut and repackaged for later sale. Something that the developers (or more likely in this case, the publisher, Activision) decided to remove from the finished product and resell to the consumer to COMPLETE the player experience.
I remember a time where not every game had extra content, and the ones that did were neat, fresh new ideas (see: Bioshock Infinite burial at sea DLC). This is no longer the case. We no longer see fresh ideas that come as afterthoughts, additions to already significant and fulfilling games. We no longer see games released, feeling finished, feeling truly like the ART that video games are. No.
Now, we see money. All we see is money. We're nothing but dollar signs to publishers. What we see in video games now are core, unpolished, naked, stripped versions of games that are ~fun~ but aren't fulfilling or persistent. We see these games released behind a veil of hype. We see that the content which felt like should have already existed is released later. Oh, but we have to pay for them. We have to pay more for a finished product than we did before.
Why is it that we, gamers, have become so complacent, so easy to take money from, so........ dull? We're satisfied with unfinished products. The hype train carries us on its back. We tell ourselves that the game "just needs time" or the people who criticize it "should play something else" or "don't understand."
The problem is, we do understand. We understand what video games once were to us: fulfilling adventures. What Destiny turned out to be, and many other games like it, is a small walk in the park, with pretty things to look at, and a bunch of extensions, but all of these extensions have been closed off. Video games should be like hiking a mountain, seeing beautiful things, feeling fulfilled, as if you've been on a, shall we say, a Great Journey. And then, after you've finished hiking the mountain, satisfied with your journey, you come down, only to realize that there is a beautiful forest which you had not seen before on your way home. You walk through the forest, amazed at how different it was compared to the mountain, but still a part of the geography, still a part of the journey. It was new, unprecedented. You were already satisfied, but this simply put the cherry on top.
What happened to this industry? Where did the love go that went in to designing video games? Even with the best of intentions, developers still cannot overcome the leash that publishers put on them. Bungie signed a 10 year contract with Activision. That means, to Activision, that's 10 years of basically guaranteed revenue for their wallets from us. They don't give a damn about how good the game really is, that's the developer's job, right? Oh but they have to work around the leash we throw on them. They can't release all this content at once or we'll have nothing to sell later.
This isn't how it used to be. I remember games like the Legend of Zelda. There was no DLC in that day, but the game felt finished by itself. It was a wonderful, exciting adventure. Then we had the first Halo, truly a marvel of the FPS genre. Fun action, beautiful graphics, and a heck of a story to boot. Another game, Oblivion. One of the best RPG's I've played. Fantastic storytelling and questing, with fun combat and mechanics as well. Further along the timeline, we have games like Mass Effect, one of my favorite scifi pieces. It undersells the game to call it a Space Opera. It's so massive that even half the game felt satisfying. Moving further along, however, and Call of Duty turns in to a cash cow. Why do so many people dislike it, yet so many people adore it? The gameplay struck a note with gamers. It was incredibly fun, especially for PvP mechanics. The Publisher then built an entire empire around just the gameplay. You have games now, like Destiny. Destiny tries to remind us of the huge adventure that videogames can be, but falls short because it can't escape the leash that business owners hold on it. Why release all of the content when we can release some of it and then sell the rest later? The consumers get their finished game and we get more money. That's the way the game is played now.
My fellow gamers, I am appalled at our stagnation, our complacency, our acceptance of the cheap, money grabbing schemes going on in this industry. We're supposed to be one of the most revolutionary, innovative industries, and yet we can't even have the guts to tell developers or publishers what they did wrong. We have no desire to fix anything. If all it takes is a quick buck, sure, you'll buy whatever they sell you.
Please, my fellow gamers. Disembark the hype train. Remove the veil. Think for awhile about what it is you think video games should be.
Should they be a quick walk in the park with pretty sights and some areas that you have to pay for? Or should they be mountains of glorious magnitude, with satisfying adventures and the surprise of a beautiful forest at the end of your journey?
You decide. I know where my heart lies. I won't sit by while games are reduced further and further from their beautiful, natural state into simple vehicles to transport money from our wallets to theirs. I'll scream and cry and write long essays about it until something changes. This is not the way it's supposed to be. Let's change the way games are made.
Thanks for reading. I cherish your feedback, whether you agree, disagree, or simply don't care.
EDIT: To add some clarification and so you see where I'm coming from: I fought for this game. I fought tooth and nail, telling the naysayers that it was all "part of the plan" and the full game, after the beta, would be much, much more. I fought for the idea that Destiny would live up to what they said it would be. I was disappointed. No. I was heartbroken. I was a fanboy. I was one of those fanboys many of you criticized for being blind. I thought you all didn't see it the way I did. I thought I was going to prove you wrong. In the end, you proved me wrong. I'm not a fanboy anymore. I'm a disheartened, aspiring game developer whose faith in the industry was shaken a bit.
tl;dr: cutting out core content and selling it later is not how DLC should be and is a practice that is killing the essence of video games. DLC should be content that adds to the game, not content that completes the game. Plus some emotions and a bit of passion and stuff because I care too much about these things or something.
-
Gonna go into a few things here. First off, you mention Zelda as a "complete" game. You also mention Halo as being a "complete" game. How long did it take you to beat those games? A couple hours at best? And yet you felt satisfied after playing them. Halo might have given you a bit more gameplay if you did some split screen pvp, but the actual game wasn't all that long at all. And yet it is still famed as such an amazingly brilliant breakthrough in gaming. How many hours have you put into Destiny though? Looking at your characters its over 3 days worth of play time. 75 hours and the games been out what 3 weeks? Thats averaging over 3 hours every single day. And still, all of that content somehow wasn't worth your $60? You are already at the point where you are paying less than $1/hour for Destiny. Why do you still think the game is incomplete? Is the storyline amazing? No, but it is a complete storyline as much as most games are anyway. Lets compare Destiny with Halo. You start the game off and are awakened by an ai (cortana/ghost). You run into some aliens that want to kill you (covenant/fallen) . You end up fighting those aliens until you find out about a 2nd alien threat even worse than the 1st (flood/vex). You do some more fighting with the 2nd aliens, sometimes with the 1st aliens added on, before finally blowing them up at the end (halo explosion/brain thing explosion). Notice this, albeit very short and simplified, synopsis is the exact same story for both Halo and Destiny. Why is the one so highly regarded for being so amazing and yet the other is condemned for being half a game? Halo didn't have that much backstory when it first came out. You learned all the other neat facts about the storyline in halo 2+ and all the books and everything else that came out for it. Destiny at least started out with a lot of the extra story info in the grimoire cards (which if you actually take the time to look at, add a whole lot of story, even if I don't like how they make you go through the site/app to view it instead of in game) Now, onto the DLC portion. Back when you were playing Halo, or Zelda, or whatever "good, complete" game you played back in the day. Did you ever think "Man, I wish there was more to this game so I could keep playing"? Whether it be more playable characters, more missions, more maps, whatever. I know I woulda loved another dungeon in Zelda, or a couple more missions in Halo. Well when the developers were working on those games, they probably HAD another dungeon or mission (or at least some good ideas and sketches for one) but they reached a point in the development when they just had to say "sorry, this item just isn't good enough to keep spending our resources on it, we gotta cut it" and that dungeon/mission/map is scrapped and nobody ever gets to see it. Instead, they can look at that and say "You know, this item just isn't good enough or won't be ready in time for launch. But we really do like the idea of it, so lets pull back on the resources of it, but still work on it and we can release it as a DLC." They worked on it the entire development cycle of the game, and it could have even made it onto the disc in time for launch, but its still DLC because it is something would have just been completely scrapped if DLC wasn't available. It took them extra time and resources to keep working on it, because they knew they could charge a bit extra to pay for it. Lets look at a few games to see how it works: CoD:*insert number here* - They make maybe a dozen different multiplayer maps because thats what they have in their budget. They know its mostly sold as a multiplayer game, so they spend a little chunk on the single player, then spend a big chunk on testing and balancing and everything else, and then they spend whats left making however many different maps they can. The game is perfectly complete as it is (whether you enjoy the series or not, its complete) but they know people will get bored of the maps eventually so they start working on new maps, long before the game is even out yet. Maybe even finished before its out yet, knowing they'll release it a few months after to give the players a nice change. Does that make those maps "not DLC" because they worked on it beforehand? Not at all, it makes them smart and it *should* satisfy their customer base more because they are trying to think ahead to satisfy them, rather than make them wait the whole year til the new one comes out. Injustice - This game had quite a few characters as DLC. All of which (as far as I know, I didn't play much of it) were built, tested, and ready at launch of the game. The DLC was even available right from the get go. Does that mean they are terrible money cashing pigs? No. They knew they only had the budget for X amount of characters, but they also knew some people would LOVE to see their less popular hero/villain added to the game too. So they compromised and still worked on a bunch more characters, but the diehard players that really wanted them had to pay for them. tl;dr 1. You, and lots of others like you, have spent WAY too much time on this game to complain about how short the game is or that it is "half a game" or whatever other nonsense you are criticizing. 2. DLC takes resources to create. If DLC wasn't a thing, those things just wouldn't ever get developed to begin with, they woulda been scrapped at some point in development because the budget just didn't allow for it. The reason developers continue to work on them is because they want to please the player base by giving them even more content, and they hope that they might recoup their expenses by selling enough DLC items to pay for that resource cost to make that extra content. If its a large enough game, with reputation or hype, they can work on that DLC long before the game comes out, because its almost guaranteed that enough people will buy them. Ex: CoD doesn't really have to worry about not enough people buying their new map pack for their new installment, so they can easily go ahead and work on future DLC long before the game is even out.