1. PLAYER HOUSES - Different locations, expand with blueprints, unlock by completing a task for the owner, can display items and artifacts, personal vault, postmaster and bounty tracker, unique backstory for each location
2. SHIP INTERIORS - Similar to houses, different ships have different interiors, some are big some are small, lots of customization, banners, trinkets, machines other things
3. NEW LOCATIONS - Use the empty areas on each planet, put a small outpost with npc's, special missions, rewards, each with unique characters that give story info
4. NEW ACTIVITIES - Knife throwing, skeet shooting, brawling, sparrow races, puzzles, gambling
5. IMPROVED SOCIAL EXPERIENCE - Proximity chat, raid/fireteam finder, auction house, trading
6. EXPANDED TOWER - The player houses might just be apartments in the tower in different areas not used by anything else, districts for each class, faction
7. VEHICLES - Customize sparrows with parts, emblems, new colors, make them unique, put emblem on ships.
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I agree with everything except the ship interior the ships are more of less fight jet size they dont really have any space for an interior besides the cockpit. But I do think you should actually be able to fly your ship.