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#vog

originally posted in:The Red Rising
9/27/2014 11:48:52 PM
1

Vault of Glass (Templar and Beyond) [Spoilers]

During all of Vault of Glass: If a player is down (and cannot self-resurrect), they have 30 seconds until they are able to be revived and the player cannot re-spawn themselves. Templar: Large Hydra, Full-coverage shield that is impenetrable until brought down by relic, Does not move other than teleporting to 5 specific locations, Deals heavy void damage, takes more damage from void weapons, able to cast a spell like the wizards poison called retain (only causes the slow effect does not deal damage), Trying to leave the aoe of the retain will result in death if the retain isn't broken with fire at it or waiting for it to expire Oracles: Occur randomly during the fight as yellow glowing objects, Low health, Do not directly attack but rather place a death curse on you after a short time that can be cleansed by the relic, Immediate kill required Plan of attack: The best way to work through the Templar is to divide up a team of six into groups of three on both sides of the far end of the room from where you enter. After the relic is picked up the Templar will appear in the middle of the room with his shield up. The relic will have to charge up like a grenade before his shield can be brought down, during this time harpies and minotaurs will spawn in continuously. During the fight white circles will appear that at least one person has to stay inside of to prevent the templar from teleporting to that location (the one on the entrance side of the room do not matter for this). The templar will cast his retain spell during the fight as while which can hit any guardian on the map even if you are behind walls. If you are trapped in retain shoot your weapon at the wall of the spell until it is broken. As the templar gets closer to death the minotaurs and harpies will start to overwhelm you. During this time you should focus all firepower on the templar. All fire-team members will revive after it is dead. Gorgon Maze Gorgon: Large high-health harpy, If a guardian is spotted will kill entire fireteam, respond to the sound of double jumps and guardians meleeing, If shot at will also cause immediate spotting of fireteam. After defeating the templar the fireteam will move to a cliff. Just like on the Nexus strike, the double jump ability must be used towards the bottom of the decent. There are two chests inside of this area. One is to the left after the fall, up the cliff face. The second chest is through the maze on the right side. The exit of the maze is on the left side of the maze. As you are reaching the back end of the maze on the left you will see pillars that have a lite area. The exit is to the right, right before reaching the light. Disappearing Stairs This area is a place where large platforms will appear in a winding stairwell with each new platform causing the old platform to disappear. At the bottom of this you will jump a short distance over to a ledge. Moving along the ledge there will be a crack that must be jumped over and towards the end you will jump down onto another larger ledge. Final Boss When you first enter the final boss area you will move into the room and activate portals into alternate dimensions. This must be done with the portal on the right which leads to a Venus type dimensions and the portal on the left which leads to a Mars type dimension. During this time you will be fighting goblins and minotaurs which are trying to reach the sync plates. After the conflux is activated the team must prevent any vex from sacrificing itself to the conflux. When the conflux goes away the The final boss will spawn in towards the back of the room. The boss will teleport the back 3 members of the fireteam to one of the other dimensions. The team inside of the other dimension: One member will have to pick up the relic shield which will be used to cleanse the other two members. The person with the relic will melee the enemies on the ground in the dimensions. The two members without the relic will first use grenades on the enemies on the ground (minotaur in the Venus dimension especially), and then after throwing the grenade will look for red oracles spawning in above the fireteam. There will be around 7 or 8 oracles in total that need to be destroyed as quickly as possible. During this time the members of the fireteam screens will get progressively backer to the point where if you are not cleansed you will be unable to see. The member to the team with the relic has the ability which replaces grenades to cleanse the other two members. After exiting the dimension, the person holding the relic will be able to do a super on the main boss which will deal massive damage to the boss and is the only effective way to do such. After a short time period the boss will again send the back 3 people to one of the alternate dimensions. It is best to have the same 3 people go to the other dimensions. The best weapons for destroying oracles are auto rifles and machine guns. Make sure to inform the team that stayed back in the regular dimension of which dimension you ended up in. The team in the regular dimension: The team in the regular dimension during the end boss will have the main job of opening up the portals to allow the other team to be able to return to the regular dimension. The team will also be killing supplicants which are harpy type elements that will suicide if you get to close to them. You have 2 to 3 seconds to jump away before it explodes. If one explodes next to you it is a one hit kill. When the other team is coming through the portal all the supplicants must be killed from around the portal otherwise that whole team will die from a supplicant suicide. When the other team comes through the portal the team that stayed in the regular dimension must stay as far forward as possible to make sure they don't get teleported.

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  • I'm sure everybody knows...but I'll post it anyways. With the latest update, they have added baby bumpers for when you reach the glass throne (final room) so that atheon can not be pushed off. He also now transports 3 random people instead of the back 3. I find this stupid, but also smart at the same time. Everybody should get the chance to play all parts of the raid...but this also rules out set teams for each job, which can be hard to deal with.

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