First of all I love the game and I understand it's a working progress. That being said I wanted to offer some feedback on my favorite class and their supers.
The Defenders Ward of Dawn(in which I named "the office") isn't impenetrable. Warlock's Void bomb disintegrates it. I can understand if they're in the "office" with you and uses it then it's a no brainier who wins that battle. But for a Warlock to be outside of it and use a Void Bomb, shouldn't they cancel each other out? The same for the Golden Gun, the 3 shots should cancel out the Ward of Dawn. If a Hunter has the helmet that allowed four shots, the Titan loses. Or maybe the team should be able to fire from inside the "office" with bonus void damage to balance things out.
Then the Striker, they have the same melee strength as everyone else, which shouldn't be the cases, in the Crucible and in missions. The Fist of Havoc is pretty much insta-death(specifically in the Crucible) to the Titan unless you catch someone off guard(gotta work them angles) even with the modifier that makes it harder to kill you when you use it.
Short version is a Titan should either be able to defend themselves and there team to the very end or hit harder than anyone else. Just a Hunter should be faster and more skilled with the gun, and a Warlock should be devastating with they're supers(to all the Warlocks, Void bomb is awesome).
It's a balancing act, I know. But I think the Titan class is a little "unpowered".
I strictly play with Titan class for now, so all my points are solely from the viewpoint of playing as one.
So I'll end with a funny thought. If a Titan is within arms reach of ANYTHING, and they're glowing(purple or blue), somebody gotta feel it.
Great Job Bungie, keep it up.
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