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9/26/2014 2:42:02 PM
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Lemme give a throw at clarifying all these arguments, all these posts i've looked at and all your responses. You're basically saying that it's ok for people to sit around in pvp, letting the team lose, or feed the enemy team; and then get rewarded for it. Also that players that try to play shouldn't feel entitled to earn the reward they worked for? That there is no point to try because winning gives you no ranking or better chance for items. You might as well play with your feet because in the end, with no ranking/ *REWARD/ k.d, you're just showing up to the party and maybe you'll get something, and maybe you wont. All that matters is if you had fun. Makes a whole lot of sense for a casual game right? I mean, judging from the input time Bungie expected from its players (way less than 3 hours a day at max) it would be considered casual. Unfortunately though everyone is playing a competitive game. What do competitive games do? They reward you at the end for how well you played, whether it be a ton more exp towards your next rank or an unlock of a new item. We aren't talking about leveling our gear that we have though, because you get exp no matter what. We are talking about getting rewarded from the *reward screen at the end of the game. Why should someone get rewarded for clowning around? Because they are playing the game? Well fine, give them something, but it shouldn't be something great. Theres a reason why theres a first place, second, and even third. That reason is because those people are supposed to be rewarded with better loot than those below them. Sure unskilled players deserve a chance at the game, they can play all they like, but they shouldn't have the same opportunity at a legendary as everyone else. Being at the top is supposed to mean something. So isn't being at the bottom. Why is there no divider in rewards? Sure you can't always expect to earn something, that's why it's random. But even something that's random has a base of chance. A percentage that can be modified so players at the top have a better chance at getting a good roll than players at the bottom. Gear should be something earned, not acquired. If theres nothing to be earned there might as well be a loot cave and open trading because there is no skill level, it's all gear based. So yes it does matter if you aren't getting rewarded for doing good and you are if you are doing bad. Rolling the dice gives you what you get. Rolling the dice for a competitive loot system, well that needs a bit more work than just rolling. There needs to be modifiers for the top 3 to have a higher chance than those at the bottom 3. The kind of rolling that cruciable should only be for strikes an missions as well as engram drops. It's not meant for competitive gametypes.
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