I don't see what Bungie is trying to do here.
Most of my progression came from farming runs filled out with grinding patrol missions to rank up on Vanguard.
I bought most of the gear I have now, save for a piece or two.
How will destroying farming runs like the cave or other loopruns make the game any better?
The random number generator not only is unfair, it is complete and utter nonsense.
Why would I wager my time doing difficult missions that should yield loads of ascending materials but in the end never do?
I am lucky to have leveled up to 28, now I can do the nightfall missions and the raid (hopefully) but I don't see how I am going to keep on playing a game that is so full of crap based on a story so thin a sheet of graphene would get jealous.
Strike playlist barely yield ascending materials, the queen's mission's purpose has just been nullified, why the F would I play queen's missions if the gear that slut yields is far below what I already have, and why would I invest my time in those if I can't shard the resulting crappy gear they gave me.
The only reason I even played those missions was to get ascendant shards to upgrade the gear I already had and was superior to the mission rewards.
Bungie, again : stop -blam!-ing up, not only did you overhype this bloated piece of generic, repetitious, tedious crap but you offended a long and broad fanbase by delivering such an under par product.
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Edited by DEZARATH: 9/26/2014 11:24:24 AMThe real problem is Bungie and it's fan base stepping into a MMO territory. You farm and you grind in PVE to become stronger to face more powerful foes and bosses. Bungie didn't learn squat from their player base from Reach apparently when they used the target locator endlessly. They should have payed more attention to Mass Effect or Skyrim if they wanted to build a MMO or RPG. Or they should have just made a PVP game and stopped themselves from putting a PVE cover over it.