First things first, this will only touch onto the attributes and attribute abilities for classes; I don't want to spur an ability nerf/buff war. Now, as a Hunter, I have access to a very fun subclass known as a Blade Dancer. I love the premise of this class, but I feel that the attributes don't stack well enough; particularly, the agility stat. I saw toughness and recovery and I immediately tested to see if these have any impact on my health. They do; a noticeable difference in PvP and PvE. If I focus on toughness, the game lets me tank those few extra shots so I can take an extra half second to aim my Scout Rifle, or light up my Arc Blade. However, I pumped points into the agility stat(and for all you Hunters out there, you know what I'm talking about) and I saw ZERO difference. I've compared stats, and I know that a Warlock can achieve a hearty amount of both toughness and recovery at the cost of agility. However, aside from the "Fleet Footed" ability, which gives a longer slide, sprint time and sprint speed, I see agility in itself to be absolutely useless. When I dump ally abilities into agility and I have damn near max, I should outrun a fully tanked Titan or Warlock like Usain Bolt in the special olympics. When, as a Hunter, my options of tankiness are either recovery and agility, or toughness and agility, then I'm at a disadvantage on all fronts. Without "Fleet Footed" no matter how much agility I have, even a sliver of agility on a Titan is equal to almost all of the freaking bar on my Hunter. Especially when if I have max agility on my Blade Dancer I have minimal toughness and recovery, which equates to me having no upside to my focus on mobility.
TL;DR I think that the agility stat should receive a buff due to its seeming insignificance ingame; in comparison to the other two attributes.
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