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9/26/2014 3:50:58 AM
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Personally (and I know that's the part that doesnt matter) I would have liked to see two sets of armor. pvp and pve. Reward the pvp players who do well with good pvp gear. Keep pve gear out. As it is now people are joining and rubberbanding pvp which brings the whole team down AND they get rewarded for it. Unfortunately I cant return my game as I was not allowed to cancel my digital pre order. But I'll stick around and hope bungie has some tricks up their sleeves.
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  • It's a bit too late for a "Trick up their sleeve", not to mention that would imply they were ready for this kind of thing. They'd have to have a magic trick of the century at this point.

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  • At this point I'd have to describe anything that could save this game as a trick up their sleeve. It would have to be a major "we knew and this was going to be the answer all along" kind of moment in history. Otherwise......I just dont see this being fixed with little patches here and there. And the lack of creativity all around (if there isnt a game changing "trick") just means anything we've yet to see will probably be more of the same.

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  • That idea has a lot of merit. That would certainly help things out, but Bungie may yet surprise us. Ten days into release.....who knows what's to come

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  • And I guess I didnt really explain myself well enough with my first comment. --It's because of people who join and know they dont have to do well in pvp that team endeavors in pvp is ruined that round. Maybe some of us arent there just for the gear....but to have those people come in and do terribly on purpose just to get rewarded for their behavior makes it much more frustrating. I tend to like the team pvp maps more than deathmatches, though. Maybe it's a little easier on deathmatch maps.

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  • I don't believe laziness is being rewarded at all, I've seen more matches with low loot than high. I've never seen an exotic in PvP. I just don't see the point on why everyone feels entitled to a reward for doing well, that's my entire point. Maybe it should be rewarded every once in awhile, but not every single time

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  • Lemme give a throw at clarifying all these arguments, all these posts i've looked at and all your responses. You're basically saying that it's ok for people to sit around in pvp, letting the team lose, or feed the enemy team; and then get rewarded for it. Also that players that try to play shouldn't feel entitled to earn the reward they worked for? That there is no point to try because winning gives you no ranking or better chance for items. You might as well play with your feet because in the end, with no ranking/ *REWARD/ k.d, you're just showing up to the party and maybe you'll get something, and maybe you wont. All that matters is if you had fun. Makes a whole lot of sense for a casual game right? I mean, judging from the input time Bungie expected from its players (way less than 3 hours a day at max) it would be considered casual. Unfortunately though everyone is playing a competitive game. What do competitive games do? They reward you at the end for how well you played, whether it be a ton more exp towards your next rank or an unlock of a new item. We aren't talking about leveling our gear that we have though, because you get exp no matter what. We are talking about getting rewarded from the *reward screen at the end of the game. Why should someone get rewarded for clowning around? Because they are playing the game? Well fine, give them something, but it shouldn't be something great. Theres a reason why theres a first place, second, and even third. That reason is because those people are supposed to be rewarded with better loot than those below them. Sure unskilled players deserve a chance at the game, they can play all they like, but they shouldn't have the same opportunity at a legendary as everyone else. Being at the top is supposed to mean something. So isn't being at the bottom. Why is there no divider in rewards? Sure you can't always expect to earn something, that's why it's random. But even something that's random has a base of chance. A percentage that can be modified so players at the top have a better chance at getting a good roll than players at the bottom. Gear should be something earned, not acquired. If theres nothing to be earned there might as well be a loot cave and open trading because there is no skill level, it's all gear based. So yes it does matter if you aren't getting rewarded for doing good and you are if you are doing bad. Rolling the dice gives you what you get. Rolling the dice for a competitive loot system, well that needs a bit more work than just rolling. There needs to be modifiers for the top 3 to have a higher chance than those at the bottom 3. The kind of rolling that cruciable should only be for strikes an missions as well as engram drops. It's not meant for competitive gametypes.

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  • Really, you would make a horrible governmental leader... People SHOULD be REWARDED for doing good things. If you got nothing for doing good, nobody would do it! It's as simple as that. People do things that benefit them.

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  • Those who do well and benefit the team should be rewarded those who don't shouldn't. Social Darwinism I don't like it but it applies very well here, survival of the fittest, the lazy and unskilled are eaten by the world.

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