In my opinion it's too soon to say, it sounds like they're listening to complaints a little too much when it comes to the crucible.
I myself have used scout rifles and auto rifles, and only up close will the scout rifle typically lose to an auto rifle though I have won some of those types of encounters, but scout rifles definitely have the longer range advantage. So based off of how these weapons are supposed to work, I think they do fulfill their purposes.
What do you guys think? I think for the most part, they need to give that more thought and focus on the disconnecting issues. It's not like there are weapons out there that hand you high k/d's with minimal effort. Headshots are still an incentive in pvp.
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I think PVP should basically be avoided.
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Edited by Draconus2006: 9/26/2014 5:28:39 AMshotgun i think should be point blank range only basically. as for auto rifle, not really needed. hand cannon should be 1 headshot, 1 body shot for a kill. scout rifle 2 headshots and a body for a kill (right now its about 3 headshots).
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[quote]In my opinion it's too soon to say, it sounds like they're listening to complaints a little too much when it comes to the crucible. I myself have used scout rifles and auto rifles, and only up close will the scout rifle typically lose to an auto rifle though I have won some of those types of encounters, but scout rifles definitely have the longer range advantage. So based off of how these weapons are supposed to work, I think they do fulfill their purposes. What do you guys think? I think for the most part, they need to give that more thought and focus on the disconnecting issues. It's not like there are weapons out there that hand you high k/d's with minimal effort. Headshots are still an incentive in pvp.[/quote] This comes from an auto user. Also a Unholy Triad user (Sniper, Shotty, Fusion) Yes and no. Autos have right now stats that are the realm of pulse and even realm of scouts. I have seen Blue Autos with better stats than my Blue Scouts and Pulse. Shotguns should be more the realm of close range. I feel shotgun has slightly more range than they should right now. But shotties are more of an issue because of how prevalent special ammo is.
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I don't see it as much of a problem since most encounters tend to take place at short to medium range. Only on maps like Bastion and the one on the moon, I can see it making a difference. The other maps are smaller and therefore so is the range of encounters.
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They are catering to the wrong crowd.
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the auto rifle was never over powered to deserve a nerf
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Autos and Shotguns dominate pvp. I'd like to see some changes to the Fusion Rifles as well... as after this Patch, I see MANY people using them.
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to soon? have you played pvp everyone and I mean everyone uses the shotgun and nothing but it stupid I don't play pvp because of this every single time shotgun, shotgun, shotgun they do need to nerf the shotty but the auto riffle is fine as it is!