What this would mean.
For all of this assume you're level 20.
1. You can get a max of 10 green drops before the next is guaranteed to be blue
2. You can get a max of 20 blue drops before the next is guaranteed to be purple
3. You can decrypt a max of 30 blue engrams before the next is guaranteed to be a legendary
4. You can decrypt a max of 5 purple engrams before the next is guaranteed to be a legendary
5. You can decrypt a max of 30 purple engrams before the next is guaranteed to be an exotic
6. You can participate in 20 full PvP matches before the next rewards you with a purple engram
7. You can participate in 100 full PvP matches before the next rewards you with an exotic item
(Same thing with strike rewards and such)
Let's say you find 100 purple engrams. If you are unlucky enough, you will never get a legendary. This system would alleviate the aggravation caused when RNGesus does not like you.
What this would mean is no matter how bad your luck is, you WILL get rare items if you play enough. Randomize the maximums +- 2 so it can't actually be calculated by the user.
This post was made after reading about a guy with 8 days of play time who has never gotten an exotic other than through Xur.
Discuss.
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Edited by JDrz: 9/23/2014 2:14:13 AMI'm still lacking an exotic and only 3 legendary between 2 characters and I've been playing extensively since launch. This idea sounds good but would be exploited heavily. Unless they make a nerf that stops enemies from dropping anything unless their alive for so long (say 10 seconds) after spawn to stop the loot farmers.