Usually when there is a huge video game like League of Legends and especially an MMO like Final Fantasy XIV or TOR, you have developers and at least one community relations rep frequenting the board and making posts, you know, communicating with the community.
Instead we get these random "Bungie Blog" posts, where they make the most generic and PC statements in which they aren't actually having a discussion with the fanbase but just making broad statements like "we're going to be adding more raids! yay!".
Makes me wonder if they even look at this board at all or just designate moderators to watch for posts that are breaking rules, then leave the board to deginerate into a cess pool of dissatisfaction.
Also, why the hell is there no matchmaking for Story missioins/Weekly Strikes/Raids? If I want to fail along side randoms, let me. More freedom > Less freedom.
And why do I have to be in someone's friendslist for voice-chat? Cool, I can point, wave, dance, and sit but I can't do something as simple as telling my teammates not to run off alone and stick together instead in Skirmish?
And if I want to get a group going for a weekly strike or raid I spam message boards with LFG? Or I could meet some cool people in-game and join their clan? OH WAIT! There's no voice chat in the Strike Playlist, so I can't meet people without adding them to my friendslist first!
I'm genuinly curious, what was the logic behind this as opposed to adding a "mute" button or "voice chat off" in the options menu like every other team-oriented game nowadays? Was Bungie ust trying to innovate and re-invent the wheel by limiting player freedoms?
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