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#feedback

Edited by Mr JonnySniper: 9/15/2014 1:55:45 AM
24

I've never been so bored fighting a boss(es) in my life

Missions ending with bosses are not fun in anyway what so ever. It's either vs waves of enemies or fight a single boss who is a BULLET sponge. I've spent the last TWENTY minutes shooting bullet after bullet into the bosses head and he's not even down to half health. This is with a full fire team also! It just isn't fun. I dread strike missions now, clearing a schedule just to kill one boss isn't fun it's tiring. Edit: People are saying "bosses ain't hard" etc. It's not about being hard, it's about the grind of 20 mins shooting a single enemy in a tiny arena. It doesn't take skill to defeat the enemies but time instead

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  • Yeah, their idea of a "challenging" boss fight is ridiculous. I'll admit a boss should have a lot of health, with adds (Mobs), phases, and unique abilities and obstacles (ie. floor crumbles away revealing lava, or the walls are closing in, hurry up!), but the current setup is terrible. Take note of what other MMOs are doing to enhance their instances/scenarios/dungeons and do the same. The only real obstacle Destiny has to struggle with is making challenges with a first person perspective in mind. It's two different things: watching a football game, and actually being in one. It's hard to get an idea of everyone's position on the fly in an FPS, but boss fights can still be fun, just not how they are now.

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