Here is the review translated by google:
[spoiler]To make things clear from the beginning, we need to introduce Destiny. This is actually a futuristic MMORPG and FPS. As Guardians, we have to ensure the prosperity of the last living species in the galaxy completing numerous quests. Because yes, dear friends, as all the original game, the future of our Earth is apocalyptic. Become unbreathable and infested with mutants, our beautiful blue planet has been left in the hands of aliens looking like Captain Grivious Star Wars. These aliens are the subject of an intergalactic invasion, and threaten the prosperity of all living species in the galaxy, Pluto, Mars, Venus or the Moon included.
The MMORPG aspect is not really present in one instance, a children's "game" (even if it is not really there to play), "the Tower", the big white ball above the Earth is the last bastion of humanity. Here, no fighting and no monsters or aliens, but a third-person view where one goes shopping, improves his arms, meet other player characters. Other playgrounds, this time in the first person, are present. One where our adventure begins there is the old Russia on Earth. But we found other iconic places like the United States and other playgrounds on other planets (let's not get too spoiler). The first moments of the game we propose to create his character. First there is a choice of class, between Assailant, Hunter and Arcanist. 3 classes, it's a little thin, since even in Borderlands, we had a choice of four classes. We choose the later race of his character (human, alien genre and kind of robot). The suite is quite thin and not too extended: some facial shapes, some haircuts and some color ranges (for skin, hair and eyes). Nothing folichon well and was expected to still a bit better for a MMORPG.
No Halo but what?
ImageUne times really started in the game, we woke up in the middle of old Russia through a kind of drone, which will subsequently be your companion for the rest of your adventure. To get you in the bath, you are chased by aliens and you have to flee their until you find a weapon by chance dropped on your way. And here we go! Level gameplay, the game is far from the softness of Halo (Bungie license) and more like a Call of Duty. We feel therefore in terms of gameplay, the influence of Activision. Each enemy close to us indicates its level and life gauge. When you shoot them, the damage you inflict them appear. Nevertheless, the game is quite realistic and does not overflow text to render text unreadable (especially since it will be possible to remove all these indications in the options).
Equipment level, we can carry up to three weapons (the third, heavy weapons, unlocks at a certain point). The primary weapon may be a gun, a rifle automatic (or semiautomatic). The secondary weapon can be either a sniper or a shotgun. Much more powerful than the primary, secondary weapon, however, has very little ammunition and find the enemies is rare. The third weapon is the heavy weapons (machine gun or a rocket launcher). Then there is your armor that will increase your defense. So you can have a helmet, gloves, chest, boots and a cape. You can drop many of the weapons and armor of the enemy, but you can also buy them in the Tower.
In terms of graphics and realizable we could see that two playgrounds, the game is very nice to see, but not be as beautiful as Killzone Shadow Fall or Ryse. Playgrounds are rich and varied, and the title features the same lighting beautiful and well-animated vegetation areas: the animations of trees, flags and detail brought to the effects of dust, water, are very accomplished. On the other hand, the game remains fluid as not accomplishing 60 fps.
More the merrier
Imageen Regarding multiplayer, the game takes place in court. It may be a small score on the Tour. As for missions to Earth, they can be from three to six. It really depends on the type of missions. There are the main tasks that can be done in cooperation with three. Then there is exploration, which can be up to six. The main tasks are everything simpler: they are scripted but little variety, they offer among others to investigate mysterious disappearances or hijack data, or secure areas. The session ends very often on a boss fight. Then, exploring offers to freely visit the extensive maps of the game, up to six and perform side missions that are presented in a green flashing beacons and not scripted. The backbone of the game is particularly redundant and will risk thereafter to weary less enthusiastic, despite the presence of the arms race and experience.
Each mission, enemies killed, reported experience points. Each level improves a skill of his skill tree, specific to each class. The skill tree is divided into active skills (spells, powers, abilities) and passive skills (faster, more accurate etc ...). There is also the opportunity to improve some of the weapons (which are suggested by a green background). These weapons level up as characters in their own right. The more you kill enemies with these weapons, the more they gain experience and can be further improved lap: a secondary fire, better charger, more power etc ... This feature is also available for armor. It is well thought out and original.
So we can say that the term "MMORPG" used by the game developers and most journalists is quite illegitimate. Because there is "massively" in MMORPG. And there, the online mode is pretty limited. Even if there is a trials mode, a kind of multiplayer players against players 6 against 6 which has very big-like Call of Duty. Another problem we have identified is that of some varieties of enemies. It ultimately has two types of enemies that stand out: the Scrap and sarcophagi. Scrap are the aliens that fall into three categories: small attacking you in hand-to-hand, those who attack you from a distance and the Captains, who have a shield and are more powerful. It's the same for Coffin. In short, it too, we're a little disappointed. Finally, the game has a lot of invisible walls (a road that is emerging but that can not continue, or land that stands below us but impassable because you can not skip). The feeling of freedom takes a hit. Finally, we can also issue a little fear about the variety of weapons. We feel again very limited details, because the appearance of weapons is quite redundant and does not really see an arms race. We just said that we had the same weapon that just now, but better, with a different name and the same.[/spoiler]
Edit: His/Her conclusion?
[spoiler]The balance remains positive for Destiny , but disappointing because many reservations . The separate , invisible walls , a lack of variety screen absence, a few textures ( such as water) that can be improved and a MMORPG "massively " limited. Destiny is a decent game where his foot will be taken . But can we say that we face a true next-gen game? Maybe not ... Another scare following the review, the influx of DLC that will surely be there to fill the holes in all the imperfections of title (few classes, bestiary little changed enough weapons little variety , redundant architecture game). Do not forget to specify that the scenario is quite unremarkable and would be in a sci -fi station.[/spoiler]
Pros/Cons:
[spoiler]+ A large content
+ The land of varied games
+ A experience system and addictive arms race
+ Gameplay running well
+ The cooperative aspect of the title
+ A very perfectible competitive multiplayer present, although
Rather nice +
image
- Architecture of highly redundant set ( same tasks and same whatever planets situations )
- Limited Bestiary
- Lean choice of classes and their lack of distinction
- The anecdotal story and cliché
- No split screen locally
- Appearance weapons unvaried
- Not always very fluid and sometimes wobbly optimization console ( lags , disconnection etc ...)[/spoiler]
Edit: Here is the link to orginal
http://musga.fr/article-101-destiny
It seems that they gave Destiny a 6, they had given TLOU remastered an 8
Edit: If you are still in need of a Clan then check this one:
http://www.bungie.net/en/Clan/Detail/173305
-
I want to be a "kind of robot" "Arcanist"