Are the base stats of a class without a specific attribute the same?
I.e. In the skill option area hunters have a boost in speed, titans armor, warlocks regeneration
But it looked as though titans and warlocks both start with the same lack of speed and ect. For the other attributes.
Do you know of a video that quantitatively compares the observed attributes from the beta?
English
-
[quote]Are the base stats of a class without a specific attribute the same?[/quote] The stats are determined by your focus. Essentially, a Titan somehow running Gunslinger and a Gunslinger Hunter would both have the same stats. Within this, you are able to upgrade through leveling in the focus [quote]I.e. In the skill option area hunters have a boost in speed, titans armor, warlocks regeneration[/quote] Thats generally how they divide the classes to allow them to play a "role". I got my beta Warlock to have higher toughness then the starter Titan, I just had to do it at a greater cost to Recovery and Speed then it would be for the titan to match my new ratings [quote]But it looked as though titans and warlocks both start with the same lack of speed and ect. For the other attributes.[/quote] Yep. Each one has a high, smallmedium, and small that changes depending on focus and upgrades [quote]Do you know of a video that quantitatively compares the observed attributes from the beta?[/quote] Nope, but it's probably in existence. [quote] Toughness: Increase max health: Titan starts with most Speed: Increase movement speed and jump height: Hunter starts with most Recovery: Increase speed of regen after regeneration kicks in: Warlock starts with most[/quote]