I would like it to be really really difficult to obtains exotic/legendary weapons/armor. Like Final Fantasy XI difficult. Thats what kept me playing that game for so long. I dont know if any of you played that game but it was a real grindfest, even the leveling. To get the best items you would have to have a alliance of 16 people to kill the most powerful things like dragons and gods and stuff like that. I would like it to be very tough to complete certain missions or kill certain monsters that drop the best stuff like that. And on top of that make the drop rate low, so everybody cant easily get the same loadout as you. MMO's are all about armor, so if you let people easily get the best things the game will not survive. The reason FFXI survived so long is because people always had their eyes set out on some damn near impossible armor to get like a kraken club(0.08% drop rate if i remember)(Or 40-100mil in auction house) or a Ares Cuirass(Needed about 50 million gil). I never got neither but played the game at least 5-6 years eventually not even thinking about those things(better armor came out with DLC) Getting just one piece of a ares set took at least 6 months if you knew how to farm dynamis right. Also, while I agree with the not having a auction house/trading system, this could be a bad thing. You could have just set restrictions like : You can not trade or sell legendary or exotic weapons/items. Now this would be the same because everything else would be fairly accessible to get. I just want some kind of competitive aspect in this game even though they said they dont want it to be competitive. Dunno if any of you played FFXI but its probably one of the longest lasting MMO's with definitly the best community(Well had before they raised the level cap) Also a Notorious Monster system would be awesome, Like this monster spawns in this area at this time(The game uses a time system so this is possible, like daily events, but not annonced) and drops this item at this rate. That would be awesome because you could actually compete for something in PVE mode. Just suggestions, Opinions on whether you agree or disagree are apreciated. You can reach level 8 in 3 hours, which mean you can cap your character in a day, and have all 3 classes capped in 3 days. I did not have this game pre-ordered for 2 years to beat it in 2 weeks and get the best armor in 2 months, only point that I am trying to make. Please comment ^^
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Edited by STARSIDE DESTINY: 9/1/2014 3:49:15 PMI'm sorry, but I think you're the only one that wants FFXI levels of grind in Destiny. I know that I don't. Based off of the Beta, Legendaries aren't very hard to get, they just require some grinding- for example, the Legendary Vanguard weapons require about 175 Vanguard Marks. Nothing is challenging about obtaining Marks, it just takes a while to accumulate that many. Exotics however will be very rare and will probably have extremely low drop chances (possibly getting in to the less-than-one-percent level of rarity). Or you could grind for Strange Coins (and Strange Trinkets, which weren't in the Beta) to buy Exotics. It seems to me that there are two major paths to end-game gear- the RNG path where you can grind extremely low drop chances (e.g. Strike loot, valuable Engram farming), and the token-system path (e.g. Strange Coins, Crucible/Vanguard Marks) in which you can make definite, but small, steps of progress towards your ultimate goal. Having both of these paths will hopefully make Destiny's end-game accommodating to hardcore and infrequent players alike. EDIT: Leveling was dramatically sped up for Beta, up to 3 times faster than the real game according to some reports. It will probably take you the better part of Day 1 to hit Level 8 again. I doubt that anyone will hit 20 within the first two days.