1. [b]drowning [/b]
so we have the ability for space flight, yet our amour cant keep us alive if our head goes under the water...
2. [b]the invisible wall [/b]
the invisible wall... "if you can see it you can go there" turns out to be less then true for the beta as i was often barraged with invisible walls/ ceilings, or stopped by the "turn back now" screen
3. [b]validity of "earn your loot"[/b]
the "earn your loot" phrase seems to have blown up, however in the beta this statement would appear to be false. lets start with [b][u]loot drops[/u][/b] these from what i could tell were near 100% random, i even did a little bit of a test because i noticed that sometimes in battle a creature i didnt even shoot would drop loot for me. so for about 30 minutes i walked the field just standing in battles and doing nothing to help, and for that 30 minutes loot still dropped for me.
next would be the [b][u]crucible[/u][/b]. i cant find one person that can tell me how the loot in that thing works. you can be the worst player on the loosing team and still get some pretty good gear.
4. [b]A.I.[/b]
i understand that we were only on the lower levels of the game but i still found the A.I. lacking in intelligence. im hoping for some actually struggle with them later on in the game. i want to see them try and cut us off from reviving our fallen comrades, i want to see flanking manoeuvers and other strategy. i want to be kept on my toes instead of just shooting at mindless bullet sponges.
5. [b]socialization[/b]
im found that for a game that is supposed to be social there was there was no real social interface... i mean sure you could awkwardly dance in utter silence with each other but lets face it, theres more feeling of social interaction on cod when that 12 year old is telling you all about how slept with your mother. funny thing is this could easily be fixed with a proximity chat. people on psn had their party chat thats fine but on xbone party chat did not work with the game.
The beta was amazing dont get me wrong, and i am looking forward more then ever to the day i actually get to play the full thing, these are just points that caught my attention and could use improvement
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1-2 drowning and invisible walls: to that i would also die falling off a cliff when you clearly see a piece of land that is close enough to not cause fall damage. The way it is...it should at least not count as a death where bounties are concerned as the limits of the play field in some places kinda seem a bit random. 3:loot: I would also add that only being able to equip 1 weapon and 1 armor of the highest level of rarity is kinda strange in a game where all you will do is hunt down exotic gear after not too long. I mean....instead of giving 2-3-4 skills per item they should have given only one and offered different bonuses so you can equip a full set and not get one then just stop playing because no point in getting more loot. That's probably the most incredulous thing i have read about this game so far. 4:AI. Well my issue with the AI applies more to the explorable areas then during missions. In explorable areas it's more of an MMO type AI where they all stand there for no reason waiting for you to stomp or ignore them. In missions there was more flanking...although the higher number of enemies might be giving the illusion of strategy, still fun though. 5: social: let me put it this way..if there was no raid where you really need 6 players in your team to even load them up....i would not care, but since there is the Dev went the lazy way and used social media as a crutch to proper in-game social features. If your not the kind of person who likes to join clans and find people in forums...don't play Destiny is the message i am getting. Also...why do i need to have people in my PSN friend list and not in a in-game destiny list....again...laziness.