Original concept art was by Thom Tenery, used with permission. I redrew one of Thom's sketches from the book Alien Race: Visual Development of an Intergalactic Adventure and used it as a reference for my sculpture. The reason I redrew it was to better understand the mouth of the creature. I took the reference image into ZBrush and began sculpting the 3D model from a Dynamesh Sphere. You can watch videos of the process here:
http://youtu.be/klyqYhsnzPo
and here:
http://youtu.be/NrZdYvCCpuk
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Some characters I made for work.
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Lightning Man.
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Kit bashed model.
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I approve of this thread.
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How do you get into 3d modeling?
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Edited by Teyon: 9/5/2014 2:30:08 AMTroll! It's a little lumpy. It's just a quick sculpt though, so I'm probably not going to clean it up.
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Scooby - this one is really old though. It's all NURBS done in Rhino 3D version 2.
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Mr Wayne
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A Bane Statue I made
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Brainy
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Nude Smurf
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Love the Invincible comic. Did some fan art based on Ryan Ottley's version:
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I love modeling creatures and monsters and stuff, I don't really get to do that in my day job - there it's mostly just humans.
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Send it to Garry's Mod Steam Workshop if possible. Valid suggestion.
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Every character artist does at least one hulk bust in their life.
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The hair is a bit embarrassing. lol At the time, I really didn't understand how to make hair.
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Anyone remember this little guy from Star Wars? Fun fact: This one started life as a Rhino 3D model. If you guys don't know, Rhino 3D is used for making machined parts usually. Cars, planes, household appliances. I was one of the few people, when it first came out, to use it for creature modeling.
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Finding fun designs for creatures is always an interesting process.
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Mostly, the modeling I do in my day job only leaves me time to do busts at night.
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Nice!
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Dragons are fun too
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Well...Humans and Clothing.