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Edited by Reduxe: 8/26/2014 7:56:09 AM
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[Suggestion] Simulation Gamemode, ala Halo's Forge

[b]"Welcome Guardian, My name is Simbot-110904, but you can call me 'Sim' for short. We are proud to unveil our newest addition to the Tower, the Simulation Deck."[/b] So, I keep hearing that a Forge gamemode does not fit in with the Destiny universe, Apparently this is due to Crucible maps being places based on the locations you visit. Well, what about a mode similar to Forge, but instead it's called simulation. We've got crazy magic flowing around the Tower, we can use that to our advantage! This suggestion is a MASSIVE undertaking so even if Bungie were to think about it don't expect it any time soon. What Simulation would require to "fit in" with the Destiny universe? Well, here's a list for starters. 1. You may choose from four destination. Earth, Luna, Mars, and Venus are available through simulation. Choosing a planet will provide different effects such as the rain on Venus or the dust clouds on Mars. 2. Day/Night cycle control. Choose which time of day your simulation may run or simply allow it to run in default mode. 3. Choose between having weather effects or not. 4. Terrain modifier. You may modify the land by pushing and pulling, adding liquids and adding flora. 5. Each destination has unique bits to build with, but the majority of bits are universal. 6. Each bit has a unique texture corresponding to the planet chosen. 7. You can modify weapon spawn timers. IE special and heavy ammo drop times. 8. A Player may showcase their simulation to other players. These maps may also be played online through Crucible playlists. 9. Simulations can be transferred between same-gen consoles. 10. Last-gen and current-gen consoles have their own unique allocated budget to build in the simulation. There's a multitude of ways to throw this into the ever expanding lore of Destiny. I mean just look at us, we can use space magic.

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  • Yes, it could be like a hologram room!

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  • Signal boost!

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  • That would be great, I'd make some crazy maps...

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  • Edited by InvictusProsper: 8/26/2014 6:03:04 PM
    Yeah I think this stuff shouldn't even be considered. I doubt it will be considered by bungie. But i think the game is fine how it is we don't need to take a whole mode from an entirely different game to try and improve and already amazing game. There's so much in this game that if they took forge and tossed it in the game it will look like they don't feel their game is good enough. And I can guarantee there will be more than enough in the game that forge will be completely forgotten about by you guys. Edit: Another good point is just think of Halo 4. Halo 4 had The campaign, multiplayer, forge and spartan ops. Halo 3 had even less. Halo 2, even less. All these games were amazing and, compared to Destiny, had almost no content. Destiny will have Strikes, Raids, Exploration, Campaign, and Crucible. If that's not enough, then I don't know why you guys are getting this game. Be happy with the massive amount of content you're getting.

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    • Just put forge mode into the game, but access it from the Tower, and have the lore behind it be a training facility. Everything is holographic, and the Guardians are linked into the program in order to physically play on the finished maps.

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    • Creating maps for raids and what-not would be nice too. :)

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      • Edited the OP and moved to the correct section.

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      • I love this idea, you could also use this simulator to add a firefight mode such as in odst...

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        • No, let destiny be destiny and halo be halo.

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