I was thinking bout meetings the creative teams might of had during the early stages of Destiny's development and I came up with the concept of them discussing their own fav parts of other games and whether they had a potential place in Destiny. I could immediately think of a few and am curious to see what other people would include. In no particular order:
1. A crucible mode emulating MOBAs like DOTA 2. I am a huge DOTA fan and I think a mode where you work with npcs to overrun an enemies' "base" could be potentially great fun in a FPS. Maybe better suited as a custom game. I know there was a CS map like this back in the day that was themed aliens vs marines I think.
2. Another crucible mode named 'The Hunt'. Basically this mode would use the mechanics of hearthstone's arena mode, where after paying an entry fee, you play against others, and the more successive matches you win, the better the rewards.
Basically for the destiny version, I see you entering using some form of in game currency (crucial for making players value entering the mode). The matches themselves could be a random cycle through crucible modes as 1 player randomly matched with team members, but I envision the most exciting and meaningful iteration where you enter the mode as a fire team of 3 or possibly 6, and then you team death match in rounds similar to CoD tournies. This could give PvP'ers a potentially long and meaningful experience comparable to a raid, and the incentive of scaling loot rewards based on how many consecutive teams your own team can beat would make many people want to play this mode continuously IMO. Add in ranking with this and I see massive potential!
3. Survival mode similar to CoD zombies, again with scaling loot rewards based on performance
4. A PvE mode similar to the brawler's guild of WoW, where you duel a tough PvE opponent. You could make it a part of the tower for instance, treat it as a 'sparring ring' or training ground, where you fight holograms for instance. You could tie it in with your own game progression, so as you defeat world bosses or discover knew rare enemies, beating them unlocks a holographic version you can duel. Tied in with this concept, there could be reward gear that is tailored towards single target damage or single target survivability which would make it easier for a guardian to defeat isolated strong enemies in the wild for players who like to run as lone wolves so to speak.
Anyway these are just a few ideas I thought of pretty quickly, let me know what you think or feel free to add your own ideas below!
See you star side,
Cheeky Chipmunk
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It is late at night, it should of course read enemy's not enemie's