As I began typing this wall of text, I was going to start it with "I don't understand why people want matchmaking".
Then it struck me like a bolt of lightning, and I suddenly felt the IQ points slowly coming back after being momentarily lost for a second there.
It's 2014. We're on the 8th (I think?) generation of consoles. Digital content, micro-transactions, yearly sequels, and timed exclusives roam the Earth. Video games are rapidly shifting from having their value lean heavily on longevity and single player, to having it push more towards multiplayer capabilities, replay value (seeing and playing the same content again and again), and PvP interactions.
Needless to say, playing video games has become part of a "fast" lifestyle. They cater more to the person who wants a quick fix, rather than the dedicated fan that will play the game for years to come.
People want games they can come home to after work, play for 30 minutes every other day during the week, and go to bed.
Or the kid who can only log so much time into a game before his parents tell him to get off.
Or the trophy/achievement junkie who wants to be told by the Devs when he's done playing a game, and move onto the next one.
But that doesn't mean these people don't want to have everything the game has to offer. They want everything-the armor, the weapons, the XP, the trophies, the achievements, etc-they want it ALL, and they want it FAST. The faster they get it, the better. And nothing is faster to complete than something that lacks difficulty. The less you have to do as an individual, to better yourself and your odds, the faster the game will be.
There are people who don't want to be challenged, but want to be entertained, and there are people who are reluctant to ask for a challenge, but want to "prove" themselves without investing time or effort into it.
Then there are those who want something tough. Something that will push them back when they push it; something that'll require blood, sweat, and tears to do, and the longer they struggle, the more of the experience they take away with them when it's over
They want something that's genuine enough to be as satisfying as reaching a milestone in reality.
And there are a few of us out there that are in between these three types.
Sadly, most people fall in the first and second categorization. They don't want to be challenged, they want the illusion of challenge. They want to be rewarded for every last thing they do in a game-and over a short period of time-only to have another tiny carrot dangling over their head to make them sit down another two or three days later. And they will be perfectly happy if they don't remember what they just did or played, because they will be looking for the NEXT quick fix. They live in the moment.
This is exactly how it is with the complaints regarding Destiny. People are intimidated by the fact that they have to make their own luck with Raids.
They don't want to spend hours completing a task, with no clear objective or waypoint, or voice telling them where to go, they want to spend MINUTES, or maybe an HOUR- completing a task-or at least have mini-goals so they feel like they're getting somewhere.
They don't want to have to build, bond, and work well with their own team. They want the devs to do it FOR them. Tell them to play with random people they've never met, and likely never will meet again.
They don't want to have to toil, struggle, fall, tumble, and crawl up to the huge, delectable carrot at the end of a long, grueling journey with twists and turns that will fill them up and satisfy their lust for a pristine, long-lasting gaming experience. They want the tiny carrots that continuously spawn to replace the one they just ate, which were conveniently placed a meager distance in front of them, easily visible.
NO, THEY DON'T WANT TO HAVE TO SPEND TIME PREPARING FOR A CHALLENGE THAT REQUIRES DELIBERATE, CONCENTRATED, AND WELL-PLANNED ACTION. THEY WANT TO RANDOMLY GET REWARDED FOR SOMETHING THEY WEREN'T EVEN AWARE OF AS A CHALLENGE IN THE FIRST PLACE. THEY JUST WANT TO BE JUMPING AROUND, SHOOTING IN RANDOM DIRECTIONS, AND SUDDENLY SEE "Oh hey, I got a kill."
Ask yourself, people. Do you want a fast, forgettable, 30-minute experience with people you have never even met, or do you want to fight for your lives, work together, fall together, rage together, regroup together, and eventually triumph together, with people you know and trust-and will likely grow closer to because of this?
"no fgt i wanna pleh mai gaems b4 bed"
k nvm. Sorry I wasted your time.
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I like it.