[quote]5 - No Ranking System - Why play competitive multiplayer if everyone wins? This type of special Olympics feel good pseudo-competition caters only to bad kids and offers nothing for skilled or veteran players. It creates a CoD style of cancerous gameplay where the only thing people are concerned with is maintaining a high K/D so nobody plays objective, rather they will simply go for kills or camping, regardless of gametype. Ranking Systems cater to all players, allowing a quick measure of skill level and experience, and ensure that each player is matched properly to others on their level. Apparently Bungie just wants everyone to suffer, with the veterans crushing bad kids game after game, except when bad kids join in progress and ruin their games.[/quote]
Ever heard of playing games because they are fun? Remember the good old days where we just wanted good gameplay? A number next to your name means nothing. Hidden Trueskill (which the game was never said to not feature have, solves all of your problems you just want to stroke a digital number next to your name)
[quote]4 - No Ranked Matches - Ranked matches are integral to FPS games, and offer a much higher level of competition to skilled and veteran players, while bad kids are free to goof off casually in Social/Unranked. Also a big part of Ranked matches is tighter structure, less probability of teammates quitting, less probability of getting matched with bad kids, no join in progress, no team swapping and NO SPLITTING YOUR 6 MAN FIRETEAMS. Having the choice between Ranked and Unranked caters to every player, yet Bungie is firm on making everyone play like a bad kid.[/quote]
QQ more, or play a different game that does cater to you. Thankfully during these years, there is a HIGH variety of games you can get into.
[quote]3 - Artificially Inflated Difficulty - The best way to describe this complex system to a noob is probably to explain what the opposite is. Halo 3, for example, did not have a level system, yet as the game progressed enemies still got stronger by having better armor, shields, weapons and tactics, not to mention brute force numbers. However, as long as you were skilled, you could dispatch any enemy with well placed headshots from a sniper, a rocket, or a close blast from the ol shottie. Destiny seeks to dismantle this well balanced structure and instead make every enemy carbon copies of the last, the only difference is their level. Higher level enemies are magically IMMUNE to headshots, rockets and buckshot, and can OHKO you instantly. This is not revolutionary gameplay. This is not a challenging and rewarding system. This is not skill based design. No this is lazy programming bordering on mentally challenged. Rather than customize each enemy, progressively increasing the AI intelligence and gear of the enemies as the game goes on, Bungie decided to let the level system act as an artificial buffer to ensure you cant run through the game with a sniper rifle and skilled aim, rather you must constantly play the grind game to level match (or even overlevel) the enemies before you can even damage them.[/quote]
I see that you aren't used to RPG mechanics. Because this should have been expected. Destiny is not a full-fledged FPS and it is not Halo 3 - One of the easiest halo campaigns (no THE easiest) and the worst AI's for a "skill" example. Terrible choice here.
[quote]2 - Level Buffer Is One Sided - So you couldn't kill a level 15 Dreg while you were level 8 in the Beta? Maybe you dreamed of being level 20+ one day and returning back, and feeling like a god as that Dreg couldn't damage you? WRONG. Thanks to IGN's latest Destiny video mishap - See What a Lvl 29 Titan Can Do - it is painfully clear and depressingly obvious that even a maxed out lvl 29 Titan with exotic/legendary gear can still get killed relatively quickly by a lvl 2 Dreg. Not only that, but those level 2 Dregs still take the same amount of shots to kill with the exotic Red Death as when you used a crappy starter rifle in the Beta. Perhaps Bungie's intention is to prevent farming? But in that case get rid of levels altogether rather than making them one sided and punish every player, especially the ones that actually put in the long hours and effort to max out their characters and gear. Thanks Bungie, but no thanks.[/quote]
And i'm completely fine with it. I wouldn't want lvl 2's simply being erased from existence just by being nearby. Have you ever played borderlands 2 as a lvl 81 in a friend's game who is much lower than you? Not very fun. Actually it's quite boring being invincible. I like that bungie keeps the challenge. I also like the leveling system as is - it lets you fight stronger enemies who are higher, but keep the challenge from the lower areas. Win/Win situation here.
[quote]1 - Huge Letdown from E3 2012 Lies - Bungie has probably spent 499 million of their 500 mill budget on hyping Destiny up, creating fake gameplay vids, building a huge army of blind fanboys and sheeple from among the CoD/Doritos/IGN/Fedora community as well as first time FPS noobs that never played Halo 2/3, Counterstrike, or Gears of War, and telling us all the sweet things we want to hear while ignoring the negative/ stuff that matters. From little things such as the E3 demo vid where characters drop in from their (dare I say "flyable and customizable" ships) into the gameworld to spawn next to their friends, to bigger things such as the whole "this Tower is not a skybox. In Destiny everything is explorable. You can go anywhere you see", well that's funny because the Tower IS just a skybox, you cannot go down to the City, and invisible walls and WARNING RETURN TO MAP IN 10 SEC kill timers ensure that you NEVER get to explore really anything you see that's off the main path. This ensures Destiny is an on-rails shooter rather than an open-world mmorpg, with such simplified elements of exploration that they DIDNT EVEN NEED TO BOTHER INCLUDING INGAME MAPS.[/quote]
Hm, fair enough complaint but you see - it's really your fault for falling for the hype train in the first place. I loved the beta and expected it to be exactly as it was. Had very few complaints.
Destiny is not the game for you, not every game is meant for everyone, so you don't have to play it - it is as simple as that really. No one has forced you to buy the game or do anything. You are choosing to do the things you are doing and if you don't like it move on to something else. So you can either stop falling for hype trains or just keep crying about it.
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Someone give this man (Reckless) a -blam!-ing medal. Reply of the year goes to....
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You know ive been getting likes on this comment for weeks now didnt think it was this commendable
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Sadly, common sense is rare in these forums. I'm super excited for Destiny and it was everything I wanted it to be. I'm not buying Destiny for PvP, I'm getting it for PvE, which is what the game is for. the OP made some really whiny nonsensical complaints. "Why do high level enemies stop my progress? Halo didn't do that! QQ" Well, Halo wasn't open world and having a lvl 2 character run around in late game areas would be silly.
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Luckily he can go play mcc all he wants
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Web said my friend well said
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Best comment here. Your response was well thought out, coherent, on point, all without being a condescending asshat. You sir, have my respect. If you had a blog, I'd subscribe. Kudos, friend.
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Lol appreciated
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No you see he can't stop complaining because he fell for the hype and was Destiny's number 1 fan and then he over exaggerated in his mind how good it would be and then he had impossible to meet expectations and even though its a great game he can't enjoy it because he set impossible expectations and a lot of the hype was real but he over hyped it more than anyone else
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just a head up. bungie, has EXPLICITLY state that bungie didn't cost anywhere near 500,000,000$ to make. activision blizzard is the one that state they are committing 500,000,000$ to destiny, over the course of it's ten year premise. basically, that 500,00,000$ is gonna be for salaries of the guys who will keep destiny "fresh" day after day with new content, it's also for the development of the "comets" aka expansions,
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I agree with everything you just said, and I'd like to add one thing. Another reason he can't compare skill levels of the AI is the fact that all he's played is the beta. We don't know how crazy the enemies will be at lvl 20+, so there will always be a nice strategy to use to confront enemies.
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Oh hell yeah I totally agree with you here. I checked out some vids on youtube of the other races you fight and the cabal (I think) the big guy's are smart. But hey I thought in the beta the fallen were pretty smart ss well. They impressed me with their get in cover mechanic. Snipe one and the rest all scattered to cover. Theb the hives knight would raise his shield and the very first time you fought him you left knowing you just got in a fight. Im excited to see the rest of the enemy races! I wonder if we can expect other's in the dlc to follow?
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Well said Guardian!
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This is the second post I've seen this guy post about the same ole sh1t. Geez. Why are you still here.
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Edited by Fallout: 8/1/2014 7:32:27 PMNo the OP. Sorry, should have clarified.
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Well said, this deserves a like!
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I've always wondered this, what does QQ mean?
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Its a crying face
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Ummm rank doesn't = skill
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I never said it did lol?
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I agree with you reckless
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Whilst you are right, the OP was just stating his opinion on why he won't be buying it. I think he is more than entitled to share his thoughts and not just told to stop crying and move on
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While I get what your saying, if he wants to share his reasons for canceling and not get ridiculed about it, then he should title his post "Top 5 Reasons [b]I'm[/b] Canceling My Preorder". Not " Top 5 Reasons To Cancel [b]YOUR[/b] preorder. Just makes it sound like he knows better than others.