Upon playing the Beta and having a party every day, there were very little issues I actually cared about besides this one.
For those who are unaware what drift guard is, it is essentially very slight movements on the thumbsticks being negated from having any input. Now. The problem with Destiny is that the drift guard is relatively high and aiming down the sights feels like there is a massive deadzone in the controller in which no precise movements can be made. You may have probably noticed when trying to slightly adjust from the recoil of fast firing weapons that precision inputs have no affect on your aim.
What that means is that you can't make any small adjustments to your thumbsticks and honestly makes the game harder to play for everybody. Anybody have that old trusty controller that spins/moves slightly when you're not touching it? That's what drift guard prevents, but it also negates controller input if it doesn't cross a certain threshold. This makes it harder to aim and move as desired since it feels so high in the game.
I'm not saying remove it from the game entirely since it does not bother most people, but I can vouch for I think many players when I say that there should be the option to remove this drift guard. Titanfall has this setup and the option works well for people who want it and people who don't.
I'd rather not see posts saying "get over it", because this is beneficial for players who wish to be more accurate since the drift guard is so high in Destiny and it does not hinder other players in any way by adding in the option to remove it. Drift guard makes close range battles difficult to react in quickly and precise distant shots harder to accomplish both in PvE and PvP. I am aware that this game is not intended to be super competitive, but this is a concern for the entire game, mainly for those who do not want restrictions on their skills.
The game will be played as it did in the Beta, but with an added option that gives players the option to be more accurate at the risk of overcompensating with their aim. Just to be clear, this is requesting the OPTION to remove drift guard in controller/sensitivity options. This is NOT a request to remove aim-assist that all FPS have, just the ability to move and look more freely.
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I completely missed looking to see if "drift guard" in the settings had an option to pick it's level or even turn it off. I'm not gonna lie. I greatly appreciate the fact that some developers are implementing this feature into games to give us the choice. Bungie already made it so while you level up your X1 character, you can go turn in your 360 and play Destiny with friends you have that couldn't afford an X1. They didn't have to do this, the fact they DID shows GREAT consideration on their part which for me and my friends did not go unnoticed. I used a Razor Sabertooth Elite controller for the Beta on my 360 and X1. http://www.amazon.com/gp/aw/d/B00B1MXGDO/ref=mp_s_a_1_1?qid=1406817168&sr=8-1&pi=SY200_QL40# Razor controllers have an unfortunately short lifespan when it comes to ghosting on the analogs (especially their right analog due to SO MANY GAMES requiring the right analog button as a melee attack). The slight ghosting on both my razor Sabertooth controllers is on the right analog and the drift guard prevents it from happening. So I'm extremely greatful for another feature Bungie was considerate enough to give us. But for those who don't have analog ghosting I agree the "Drift guard" should be an optional setting to turn off and on in the game. ** note: Don't ask "how" I'm able to use my 360 controllers on my X1. I hate rechargeable controllers, especially the new X1 controllers and I'm not going to be forced to use controllers I don't like if I can help it. Microsoft should have given consumers an option to use controllers they already own, instead of being greedy and forcing them to spend money on controllers that in my opinion were designed poorly**