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Destiny

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7/27/2014 7:13:51 PM
22

Thinking about cancelling my pre-order...

With the [url=http://www.twitch.tv/2old2play/b/551599375]Twitch [/url]video of Deej saying there will only be one destination per planet, I'm really having my doubts about the game. Don't get me wrong, it's fun and all, but if it's so small, I worry that the fun won't last very long. I'm currently hoping that Deej misspoke or that he forgot to mention something, but if I don't get clarification soon, I think I'll probably cancel my pre-order and wait post-release to see how the game's size holds up. As for people saying, "Oh, but they'll release tons of DLC in the future," well, I guess that's a culture I just really don't want to support. Bungie promised a huge, expansive world for players to explore and that should be reflected in the base game. That experience shouldn't be something that we have to pay extra money for when it was promised right from the start. I mean, I'm in college! It was already a big deal for me to drop $60 for the base game alone! Honestly, the only way the DLC argument would work for me is if most of the DLC was free to download and with Activision as a the publisher, I have little faith in that possibility. Also, I know there's areas currently blocked off in Old Russia because of the ??? level enemies, but if these areas are as visually homogeneous as the rest of the map and only contain higher-leveled versions of enemies we've already seen, then I don't really think they can add much in terms of interest. As for people who enjoy grinding for better gear and think this will add to their play time, that's fine and I hope they're right about it, but I guess I'm just not the type of gamer who finds that appealing. So unless the information changes in the very near future, I guess you guys have one less player to worry about contributing to lag come launch day :)

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  • Edited by BattleAxe: 7/27/2014 8:44:56 PM
    @ Madcat, I completely agree with you in regards to not wanting to support the DLC culture. This is why I buy fewer and fewer games as time goes on. I really don't think that the developers realize that if every game that comes out requires DLC in order to get the full experience, that people will buy fewer games. I've bought and experimented with so many different games during the PS2 and PS3 era in particular, but DLC didn't start to become the norm until at least half way through the last generation. Basically, instead of buying 6 - 8 games with the odd DLC purchase over the course of a year (as an example) like I used to do, now I might buy one or maybe two new games per year max, mainly because I know that there will be a tonne of DLC, and if you want to keep playing with your friends, then you always need to purchase the latest multiplayer maps/co-op DLC. Developers need to get back to releasing great games packed with content, and then have everyone anticipating the release of the next sequel like they used to do. I'm not opposed to maybe one map pack, but if any DLC is to be released, it should be actual real extra content. Not some game that has been reduced before launch in order to create a false demand for extra content, and certainly not day one DLC. Basically, it shouldn't surprise developers that people are choosing to wait a year or so for a game to go for a cheap price during a Steam sale. The gaming industry is headed for a crash, and you're starting to see the beginnings of this with Xbox One and PS4. Sony are using Indie Developers to a major degree in order to pad their lineup of upcoming games, and they're also releasing quite a few re-mastered games from the PS3 era, as are other publishers/developers. The reason for this is because the big publishers, with the exception of Ubisoft, are scared to invest in big AAA game titles, because the gamer's dollar is being spread too thin. You have tonnes of big game titles out there these days which also have tonnes of big game DLC. If developers want some examples of games with great value due to high production value and lots of content, look at games like Socom 1,2,3 & Combined Assault , Ghost Recon Advanced Warfighter 2, Ghost Recon: Jungle Storm, Rainbow Six Vegas 1&2, Far Cry 2&3, Resistance: Fall of Man, Resistance 2, Call of Duty 4, Call of Duty: World at War, and Modern Warfare 2. Now even though some people will say that the Call of Duty games that I have listed all had DLC, if you look at the huge amount of content that these games released with, they were actually pretty amazing. Roughly speaking, these Call of Duty games released with roughly 15 multiplayer maps and around 12 game modes each, along with full (and good) single player campaigns. Of course CoD: WaW and MW2 also came with multiple co-op modes, including full campaign co-op in World at War.

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