[b]This is merely a cosmetic change that won't affect you at all, but would help new players.[/b]
Red/Bravo taking over a control point presents a conceptual error. The developers are associating two different meanings to one color. Example: [b]imagine you have never played this game or any fps. Imagine this like a question on your SATs[/b] if red is capturing point B, is red the enemy or is red the bravo team taking the point? This presents an issue. You can't answer the question based on the information given, and just because you get used to it doesn't change the fact that it is wrong.
[b][u]THINK[/u][/b]
The game just presented you with a red banner and called you the bravo team. [u]How is this relevant if the points I capture dont turn red?[/u] Why have the team colors be red and blue if you are going to implement traditional blue = team and red = enemy mechanics. In fact, why have colors at all? Just call them alpha and bravo and don't give them banner colors that don't even do anything.
Or an easier solution is to just change the alpha/bravo colors in the bottom corner of the HUD to two different colors.
[b]EDIT:[/b] Dumbed down post.
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Edited by Shaun: 7/27/2014 9:51:46 AMAh. Kids these days. I guess you've all gotten used to it. Teacher: A square is a rectangle, but a rectangle isn't always a square. Kid: so? I'm talking about conceptual based educational psychology. I could not possibly explain this on a forum. Let's just leave it at the bravo/alpha colors at the bottom right of the HUD should be black & white. If this is the case, teachers & psychologists would rejoice noting that one color isn't sharing two meanings, and the rest of the population would never even know the difference :)