I don't touch that narcotic crap.
Halo 2 and Halo 3 were a lot of fun and probably had the best multiplayer, but Halo:Reach had the best all-around game experience. I loved being able to use my own Spartan in Campaign and being able to see him even in the cutscenes, I loved the flying levels like Long Night of Solace and New Alexandria... there was also the highly-customizable Firefight 2.0, Forge World, and improved Theater mode.
When it comes to Halo, you have players who gravitate more towards single-player and co-op, and others who gravitate more towards competitive multiplayer. Thing is, Reach had something for everyone. Halo 2 and Halo 3, for the most part, only had multiplayer.
English
-
Halo reach is what made bungie sell to Microsoft. The perks/abilities ruined it.
-
Uh... no. Bungie always intended to hand Reach over to Microsoft; it was to be their last hurrah in the Halo franchise. Their intention was to shift all focus to the development of Destiny after Reach launched. They said in the Destiny ViDoc, "Pathways Out of the Darkness", that they were committing the entire company to Destiny; that meant handing support for Halo:Reach over to Microsoft and 343i.
-
Lol they sold it off because the sell numbers had been going down. Microsoft gave them a luxury offer they took it. Why the halo 1,2,3 bundle has a lot of hype. It's the best made multiplayer games in the series. Halo 2/3 were the top tier multiplayer games for its time. Went down hill after because to much change. Perks/abilities. It didn't work out cod took over
-
Oh brother... Get your facts straight; Microsoft owned the rights to Halo BEFORE Bungie made Halo:Reach. Microsoft didn't buy Reach from them; they practically already owned it. All Bungie did was give them the keys, so to speak. Sorry kid, but you're wrong.
-
Your proving my point... Lmao