JavaScript is required to use Bungie.net

#feedback

Edited by Lord-of-Candy76: 7/26/2014 4:00:44 PM
44

PvP Latency / Lag / Hitdetection Issues

I'll be more aware of this tonight to see consistency but latency creeping into the PvP system is making things unpredictable. * Shot around the corner, guys not there but he died. * Happens vs versa, ducked behind a wall during firefight died. * Melee fights. I died but within a moment of my kill screen the opponent also died due to lagged melee to him. This happened routinely, to me or to my opponent. * Reticule missed shots finding their marks of guardians jumping through the area. Obvious miss on my part but it tagged them. I'm sure you have better analytics on this but these issues will firestorm over time if the latency/synchronization of hit detection doesn't tighten down 500ms or more. Edit: first maintenance cycle * above still exists From below: * bullet-sponge are not affected * teleporting or lagwarping players

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

View Entire Topic
  • yep, this has been happening to me too constantly. PvP is DEAD in this game if it stays like this on release. It has been happening in the alpha too, it's exactly the same as in beta. Here's video footage of it happening. (like the melee kill example that OP wrote) https://www.youtube.com/watch?v=cKA686DVDzk

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

    1 Reply
    You are not allowed to view this content.
    ;
    preload icon
    preload icon
    preload icon