originally posted in:All That Will Remain
The vehicles are to strong? Are you kidding? Those things are so easy to take out. Here, for those that care, this is what you do at the beginning of every moon map. Have 1 guy go to A or C, Have 1 in the Interceptor, 2 in the pikes, and 1 in the turret, The spare guy can help take A(C) or he can pull out a Sniper and help or, he can go to the Turret at B. But, don't try to Capture B yet because then the enemy breaks up. Now, DO NOT RUSH THE HILL. Just wait for a sec. Once the Enemies jump the hill, see who comes over first. If the Turret sees the tank don't shoot. It is so hard to see if there is someone in the Turret or not. Just wait for the enemy to get closer. The Turret will out power the Interceptor every time so don't scare him off. If the pikes come over, blow them up with the Interceptor and your own pikes. If their Interceptor comes over, Pikes need to back off a little but keep looking for the Enemy Pikes. The interceptors need to face off with Turret as back up. You will win every time. After the Interceptor is down, take out the pikes that normally back it up. If the pikes don't show up, send your pikes to B to begin the Capture. If you are on A side, the Interceptor should follow to B. If you are on C side, the interceptor should go to A to shut down enemies spawning and possible snipers in the back. TAKE THE CAVES so that you avoid their Turret. I promise, if it is a good Gunner, it will win. If the Turret is empty, the interceptor needs to stay at A and look for pikes, and if needed back up B. Now you guys will have A(C) and B with no vehicles available for the Enemy. B is easy enough to lock down so I try to keep the Interceptor in the open area between A and B. C is kind of tight, but the Pikes shouldn't have trouble cover B and C. Any one on foot, needs to relay between A and C because the Spawn points will keep swapping back and forth.
Now, if the enemy is smart, They won't rush A or C head on. They will go for B to get the quick Double Cap. If that happens, have 1 guy, preferably with a Pike watch A or C for the capture. Have the other Pike and Interceptor go to B but not to Capture, only to shut down the enemy Capture first.
If you are C side, run for the Turret as fast as possible to shut down the enemy interceptor with the Pike for back up. If they have Pikes too, ignore them until the Interceptor is down as they will be focused more on your Interceptor (watch for Snipers).. As soon as the enemy Interceptor goes down, the Turret needs to hit one of the Pikes immediately. Your teams pike needs to try and go head to head with it, with your interceptor backing it up. Be careful because your Interceptor will probably be badly damaged. Once the vehicles are down, get out of the Turret. It is a easy head shot for snipers because it is so open. Send the Interceptor to A to begin the spawn shut down. Pikes take B, Turret needs to either get ready to snipe or get back to C for the Defense. (If you do go back to C, you will probably die sense the enemy will be spawning there soon but it will give your allies time to get A). If the Interceptor is damaged badly, Get out of it and blow it up with a grenade before you take A. If not, cover A and B. Again, Pike cover C and B. Foot Guardians Relay A and C.
If you are on A side. I hope you have Snipers. And, this is Tactic is mainly to shut down vehicles. (I think I would simply go get C if they don't rush A but then vehicles are still on the Field.) First, wait for the Interceptor and Pikes to come over the Hill. If that happens refer to the top Tactic. If the enemy goes B first. Send all but one guy on the pike to Capture A. He will be faster so he can back up sooner, or he might be the only vehicle you have left should everything go badly. Snipers need to be concerned mainly with the Turret. You can line up the Turret by the caves between A and C but be careful as the enemies will be spawning just past that soon. You can also line it up from the top of the Rocket parts on the moon. behind A. If you happen to catch a pike or Interceptor side ways, take the shot for an easy double Interceptor start out. But, your main concern is not losing your Interceptor. 1 Interceptor is better than 0 should you miss and they kill everything. Have the Pike try and keep the Turrets attention long enough for the Sniper to take him out, or if the Interceptor can get him that works too. Once the Turret is out, the guy on the Pike needs to take it. I know it sounds risky, but you will be in a lot better cover sense the enemies wont be sniping from A side. The enemy Interceptor will also go down fast by the Turret than anything else. If the Interceptor is already shooting at the Pike than do not get out, DODGE lol. Have your team interceptor take him out. Now, their pikes will be there so be sure to get in the Turret ASAP. Snipers need to back up the Interceptor if you want to keep it. Both Pikes will make quick work of the Interceptor if you are not fast enough. Your other pikes needs to be on his way or already there. That will give you snipers, Turret, Interceptor and 2 Pikes to knock out B. I would consider getting out of the Turret, or you can watch the back side of C until you feel more comfortable leaving. Vehicles left need to go back to A. If you have both Pikes and the Interceptor, Interceptor should go back because the enemy will be going A shortly. The pikes need to work together to take C, then speed back to the Interceptor at A.
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#Destiny
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Edited by Whaleteeth: 7/25/2014 5:55:17 PMlol @ First Light
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Damn son...nice write up. Sounds like you've had a lot of time playing. I need to get into the PVP more now thinking about the fact that it's not going to count. There is time to figure out tactics like this and if it doesn't work then try something else and there's no true penalty. Every map is attempted to be balanced but depending on your play style and your team play style you can play your cards right and stack the balancing odds in your favor.