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#feedback

7/24/2014 4:27:23 PM
1

Navigation with the Ghost...

2 quick points to make here. First, I'd like to see waypoints last a little longer when activating my ghost to navigate to waypoints. This hasn't proven to be so much of a problem in the beta, only because by now I've memorized every commonly used corridor so far. Still, having to constantly pull up my ghost over and over to find my way out of an unfamiliar environment really just gets frustrating after a while. Even doubling the length of time waypoints stay visible would be a vast improvement over the current 3 or 4 second you have before you have to break your run stride to activate your ghost again to find your way. Second, when using your ghost on the sparrow, hitting the back button completely shuts down any momentum built. Tapping back to check your course, even with boost held down, brings the sparrow to a halt. Even just allowing it to better hold it's momentum while checking for the next waypoint would be fine. Love this game, but with all the traveling and exploring to be done, these two minor hiccups can go from minor annoyance to a plague on my journey experience pretty quick, especially while trying to complete beacon missions in free roam, and missions with multiple objectives.

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  • Edited by Minstogo: 7/24/2014 5:40:31 PM
    Nice feedback. I did see they have an arrow on the radar that gives a general direction but it may not work as well in smaller areas like the corridors you were describing.

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