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Destiny

Discuss all things Destiny.
Edited by Mendicant Pax: 7/22/2014 12:21:38 AM
38

The Seven Seraphs and the Legendary War Minds (Spoilers Present)

[url=https://www.youtube.com/watch?v=QFynhHBPzm4]BUNKER RAS-2[/url] (This is a terse speculation thread, and I'm certainly still gathering my thoughts, but I thought we could have a dialogue) Here in this video you'll uncover BUNKER RAS-2 and within this bunker is the Seraphim Vault, a Seraphim, as defined; is an angel, a caretaker of God's chair. They are guardians and protectors. Servants of light. A Seraph is a dragon, or serpent, a celestial or heavenly being with six wings and a fiery body that flies around the throne of God, shouting; "holy, holy, holy". In Destiny, there are The Seven Seraphs, and these are War Minds. These seven highly regarded artificial intelligence were crucial to fighting back the Darkness. And, in Destiny, I believe our Guardian will wake them up. Here, in this bunker, I believe houses Rasputin, one of the Seraphs, a War Mind, hidden below the depths of Old Russia. I believe because of the vault being the "Seraphim", and the Bunker as RAS-2. a play on words of "Rasputin". This is further supported by a second War Mind on Mars, named Charlemagne, hidden within the depths of his own Seraphim vault, perhaps a CHAR Bunker. In early Bungie promotional material, there was mention of Charlemagne locked away within a Vault on Mars. I was not able to adequately describe my theory until this beta leak, where the final piece of the puzzle has fallen into place. In the beta, Ghost talks highly of an ancient Golden Age War Mind, Rasputin, that defended humanity against the Darkness. There are seven War Minds, and we know of two, currently. While this video shows an empty, dead bunker, I believe this has been turned off in the beta. While the full campaign will take us through all seven, awakening the War Minds and setting a trap for the Darkness. Now, I know, initially, many will assume "Vault" might be a catch all for raids, given The Vault of Glass, but I am certain what we have here is a crucial piece of the story puzzle, and has revealed a brilliant, biblical depth to Bungie's latest epic. This also reveals an element of the role The Seven Seraphs faction may play in DESTINY, worshipers of the War Minds, devote followers, perhaps. Or a simple group of Guardians protecting the War Minds. Whatever the outcome, I believe the faction will be a defining arc that takes us through Destiny's legendary story. And this journey will take us across the stars, perhaps through seven distinct planets, to awaken each of the War Minds, and save the Traveler. -See You Starside

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  • This does mesh well for the fact that we know Earth, Moon, Mars, Venus, and the Reef are playable spaces plus Mercury and Europa are listed in the grimoire cards amongst the visitable places. There are the seven locations for your Seraphs.

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