For example, when you have the Headstrong (Sprinting increases the leap distance of Fist of Havoc) on for the Titan, your agility bar increases slightly. So does that mean that you now are faster overall as a result since your agility increased? Or does that mean that the additional agility the bar shows you gained, only represents what the specific ability does and in reality your agility is the same?
Another example. The Unstoppable (You are harder to kill while using fist of havoc) skill slightly increases your toughness bar. Does the slight increase mean you have more toughness in general AND you are harder to kill as well? Or does the slight increase in the toughness bar only apply when you are using fist of havoc? If this is the case, then when you look at your attributes bar you have to remember that portions of the bars only apply in specific instances which is dumb.
Who else thinks the attribute bars should be more detailed as to how exactly they affect your characters? I would rather have percentages and quantifiable statistics on what is happening when choosing the skills in the tree. I wish you could see how much faster your recovery time is when you increase the recover a certain amount.
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Edited by poisonyanni: 7/22/2014 4:42:25 AMI believe the bars being raised is not just a reflection of the added mobility/ damage resistance, from one simple little thing, the description of what those stats actually do. You can mouse over the stats for it to tell you, Toughness is actually your maximum life, it has nothing to do with taking damage, so I wouldn't think that you would just gain some life while using that skill. Also Agility says movement speed AND jump height, so I wouldn't think the sprinting boost would be shown there either, since it doesn't mention jump height too. And for the sake of being thorough, Recovery is how fast life recovers once it begins to recover, It won't help with skill cooldowns.