originally posted in:Halo Forum
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Alright Forgers, what five things do you want to see in Halo 5's next gen Forge mode? My list:
1. Terrain shaper (hills, caves, cliffs, rivers, waterfalls) with the ability to make the ground snow, desert, etc.
2. Atmosphere editing, including weather like rain, snow and fog, and also the time of day
3. Texture skins for the pieces. You'd select a piece and change its skin to Forerunner, UNSC, Covenant, etc.
4. Expanded palette. More trees, rocks, platforms, buildings, AND COVENANT PIECES!!!
5. Improved editing controls. Magnet overhaul, grouping objects and moving those groups, precision tuning, smart merging to limit z-fighting, etc.
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1: Reach forge systems reinvited, with 'model skins' (windows as walls, Forerunner, Human, Covenant, Cov-Rem...) 2: Ragdoll enemy/friend models, like Gmod, for screenshot/scene purposes. 3: More everything (vehicles, map parts, no killzones unless you make them). 4: More ascetic options, such as, in open-sky maps, weather/sky options should be gametype specific, light projecting objects. 5: Object 'attach', you can make an area-of-effect zone that merges objects together (Vehicles can be 'deconstructed' into parts (guns, etc...) so you can make a Ghost with a Banshee cover, etc...) ), this will allow players to make custom vehicles (even a freaking Scarab), also a Gmod thing.