Destiny's premise puts forward a "good versus evil" paradigm in which the player is a member of a [b]percieved[/b] absolutely good society and the aesthetically [b]dissimilar[/b] societies are absolutely evil; as it stands. But beyond aesthetics, the actions of the opposing societies appear equivalent; they kill us and we kill them; vice versa, etc. Barring possible M. Night style plot twists (after all, we are dealing with a narrative which involves time travel, resurrection, and other miracles of biblical scope, so anything seems possible), the only apparent difference between the society of the player and the society of the enemy is that the forces of the city live [b]forever[/b] due to the Traveler's intervention while the player's enemies do not. Without further stipulations, that may yet be seen in the narrative, the premise of Destiny frames the player as a pawn in service of an eternally victorious religious despot; the strongest interstellar bully.
My PSN is HNTR_77
Meet me on the frontier!
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I do sincerely hope that the plot adds an interesting dynamic to the enemies of Destiny. With how bungie treated the covenant in Halo I'm sure we are in for some interesting plot points about the solar systems invaders. I'd love to see them have a good reason for coming after the traveler. A sympathetic villain makes for the most interesting stories. Make me question my own motives as a player.