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originally posted in:Seraphim Guard
7/7/2014 10:10:48 PM
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The Vault Of Glass

The most challenging content Bungie Studios has ever created. And it's just the tip of the iceberg for DESTINY raiding. In DESTINY, you'll have a horizontal progression, where you'll be tweaking and altering your character far beyond the level cap. To that end, after the grueling campaign, end game content is crucial to successful longevity. And at the Seven Columns, we're all about raids. In Destiny, Raids are comprised of six man Fireteams that are essential to completing, or even participating in a raid. Now, Bungie took a top guild and allowed them to play The Vault of Glass, over the course of a week, and sixteen hours, they could not best it. Perhaps it's unfamiliarity with the game, or even developer hyperbole, but I don't expect a raid in Destiny to take nearly a full day. But, to accommodate for the future raiding content, and possible limits and cut offs, I suggest a weekly Raid party every Saturday. As a Guild it's something we should discuss, including planning. Videos for the Vault of Glass show HEAVY platforming and verticality with vanishing floors, meaning we'll need to be well trained in our Jumping tiers and our mastery of them. As a Voidwalker Warlock, I'll be specializing in Blink. So, what do you expect from the Vault?
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  • Edited by ONESIDE Ra: 7/9/2014 1:15:45 AM
    The trailer made it look like it was almost a platformer and a maze combined, with a lot of memorization. We also didn't get to see what any of the enemies would be... So I'm not sure what the true nature of the challenge is. That being said, I'm looking forward to the firesinger, which should have similar jumping to the void walker. So it should be a boost to the collective powers as well as no slouch in the platforming department. "prohibe tenebras columnas septem" - Latin, the seven columns hold back the darkness

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