Kotaku's Journalist Tina Amini pretty much nailed it in terms of describing my experience regarding the 2 boss fights in the Alpha.
"By comparison, boss fights were boring. There wasn't as much tension. So long as you found a good place to hide, you could take the enemy out with nothing more than a lot of bullets and some patience. Timing would, of course, be important, but it was almost instinctive after we got the hang of each boss's pattern."
Anyone else think Bungie should add a little more tension by applying more pressure to the players during these boss fights? I feel that players should apply more strategy as opposed to, HIDE here, SHOOT, WAIT, SHOOT, RELOAD, REPEAT. Enemies should fully engage players and chase them around the area allowing team players to stratgize on who will be playing what role in taking down the boss.
Similar to MMO dungeons, Titan will tank main boss solo and try to buy time while Hunter and Warlock try to clear enemy spawns and random spawns that are chasing them around the map. While all this is happening they periodically have to assist the titan providing health and other defensive/stat buffs.
This is just one example of a boss battle that will provide another level of dynamic gameplay to Destiny. I Really hope this experience I had with the Boss Battles only pertains to the alpha and is no way a reflection of the final product that Bungie plans on releasing. Otherwise I fear that the end result for all boss fights will be, HIDE here, SHOOT, WAIT, SHOOT, RELOAD, REPEAT.
Despite this concern I had blast playing the alpha and looking forward to participating in the upcoming beta to see what Destiny has to offer
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I kinda agree. I would like the devil walker to move around a bit more, like more than 2m from where it landed